As a highly experienced and innovative Dynamic Houdini Crowd Lead, I bring a robust combination of technical expertise and creative vision to the field of VFX and animation. With a deep understanding of Houdini's procedural workflow, I specialize in creating complex, large scale crowd simulations that deliver few Projects such as Kraven and Mufasa optimizing performance, developing custom tools, and managing the entire crowd pipeline from conceptualization to final output. Throughout my career, I have successfully led teams of artists, collaborating closely with supervisiors, CG sups, and Head of departments to ensure crowd scenes meet both creative and technical specifications. Known for my problem solving abilities and attention to detail, I thrive in fast paced environments, always maintaining the highest quality standards while meeting tight deadlines. With a passion for mentoring and nurturing talent, I enjoy fostering a positive and collaborative team environment. I stay at the forefront of industry trends, continuously exploring new ways to push the boundaries of crowd simulation technology. My goal is to create stunning, immersive crowd experiences that elevate the storytelling of every project I work on.