A Self-Taught Unreal Engine Developer who's been satisfying clients for 3+ years. I'm familiar with the core concepts of OOPS like Abstraction, Modularity, etc and implementing it in code base effectively. I'm a Gameplay programmer at core who has intermediate experience with AI and UI. I have basic experience with Material Functions, Environmental Art and other aspects of Unreal Engine as well so I'm efficient at handling minor bugs and changes at any of them. I'm good with following any said Namespace and pipeline as I'm very flexible.