
Highly skilled and detail-oriented Senior 3D Artist with over 7 years of experience in creating high-quality 3D assets for games, film, and interactive media. Proficient in modeling, sculpting, texturing, and rendering with expertise in tools like 3DS MAX, Blender, ZBrush, and Substance Suite, Unreal engine, Photoshop,. Strong artistic foundation in form, anatomy, and visual storytelling, combined with technical proficiency in real-time engines such as Unreal Engine. Proven track record of leading teams, mentoring junior artists, and delivering visually stunning assets under tight deadlines. Passionate about pushing creative boundaries and driving innovation in 3D production pipelines.