Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

RAVIKIRAN POLLAI

Hyderabad

Summary

Versatile and results-driven Game Producer with over 10 years in the gaming industry, including 3+ years in production and 8 years as a Unity3D Developer and Technical Lead. Adept at leading end-to-end game development, live-ops management, monetization systems, and blockchain integrations. Proven expertise in delivering cross-platform multiplayer experiences and AAA-quality content. Successfully shipped Alpha Returns, a Web3 PvP shooter with NFT systems, crypto wallets, and scalable gameplay architecture.

Overview

11
11
years of professional experience

Work History

GAME PRODUCER

Caesium Lab
HYDERABD
08.2023 - Current
  • Led the production and live operations of Alpha Returns, a Web3 shooting game with team deathmatch, tower defense, and PvP modes.
  • Owned feature roadmap, sprint planning, team velocity tracking, and milestone delivery.
  • Delivered AAA gameplay experiences with real-time multiplayer, modular weapons, and crypto-driven reward systems.
  • Managed cross-functional teams (devs, artists, QA), driving performance and quality across platforms (Android, iOS, PC).
  • Coordinated blockchain/NFT feature rollouts and player wallet integrations using smart contracts and MetaMask.
  • Oversaw marketing, retention campaigns, ASO strategies, and in-game events for user growth and engagement.

Key Technologies & Tools:

IAP Integration, FTUE & Retention Tools , Unity Ads, AdMob,Jira & Confluence,Web3 & Blockchain Systems.

Systems Analyst

IVY Comptech
HYDERABAD
04.2022 - 08.2023
  • Led end-to-end project execution, including requirements gathering, estimation, planning, design, development, deployment, and post-launch bug resolution.
  • Delivered successful proofs of concept (PoCs) for clients, supporting technical pre-sales and helping secure project wins.
  • Trained junior engineers on 3D application development using Unity and visual scripting frameworks.
  • Gained hands-on experience with emerging digital technologies, including AR/VR solutions and wearable-based virtual training systems.
  • Contributed to projects across diverse sectors such as industrial automation, serious games, and immersive learning solutions.
  • Created interactive storyboards and visual flows to support client presentations and internal development planning.
  • Worked extensively with graphical/visual scripting toolsets and IDE frameworks for rapid content prototyping and iteration.

Key Technologies & Tools:
Unity3D, Visual Scripting (Bolt/Playmaker), Oculus SDK, AR Foundation, C#, Git, Firebase.

Unity3D Developer (Junior to Senior Roles)

MULTIPLE COMPANIES
HYDERABAD
11.2014 - 04.2022

Worked across five leading companies including Nectar Lake, Richflair Studios, FuGenX, Collabera, and Joules to Watts, gradually advancing from a Unity Developer to Senior Software Engineer.

  • Game Development: Built and launched 2D/3D mobile, multiplayer, VR, and casino games using Unity3D and C#.
  • Multiplatform Expertise: Delivered titles across Android, iOS, WebGL, and Oculus Quest 2.
  • Core Skills: Gameplay mechanics, UI/UX, multiplayer (Photon, UNet), AR/VR (Oculus SDK), shader programming, localization, monetization (AdMob, IAP), analytics (Firebase).
  • Team Contributions: Led cross-functional teams, mentored juniors, conducted code reviews, and contributed to Agile pipelines.
  • Tools & Tech: Unity3D, C#, Photon, Firebase, PlayFab, Git, Shader Graph, Jira, Trello, Android Studio, Xcode.

Education

B.Tech - Information Technology

Lendi Institute of Engineering And Technology
Vizianagaram
05-2013

Skills

🎮 Game Development & Engines
  • Unity3D (10 yrs): Full-cycle game development, UI/UX integration, cross-platform optimization
  • Unreal Engine (Basic): Blueprint scripting for prototyping and interaction systems
  • Gameplay Systems: Weapon mechanics, modular controllers, mission logic, AI behavior trees
👨‍💻 Programming & Scripting
  • Languages: C#, HLSL (Shader Programming), Visual Scripting (Bolt, Playmaker)
  • Shader Tools: Shader Graph, Amplify Shader Editor
  • Editor Tools: Unity Profiler, Addressables, Git, Android Studio, Xcode
🌐 Multiplayer & Backend Services
  • Photon PUN: Matchmaking, voice chat, RPCs, room logic
  • Firebase / PlayFab: Realtime DB, Auth, Remote Config, analytics, player data handling
  • Networking Features: Cross-platform sync, leaderboard, cloud saves
🔗 Blockchain & Web3 Integration
  • NFT Systems: Custom weapon/skin assets, rarity levels, smart contract implementation
  • Wallet Integration: MetaMask login, crypto reward management
  • Tokenomics: Game-loop based utility, staking, governance, and P2E models
🧠 Game Production & Project Management
  • Methodologies: Agile, Scrum, Kanban
  • Tools: Jira (sprint planning, issue tracking), Confluence (documentation), Miro (flows)
  • Docs Ownership: GDDs, Feature Specs, Milestone Trackers, Monetization Models
🧪 LiveOps, Economy & Monetization
  • Monetization: In-app purchases, battle passes, ad mediation (Unity Ads, AdMob)
  • FTUE & Retention: Onboarding funnels, daily rewards, session pacing
  • Game Economy: Soft/hard currency balance, XP progression, loot drops
👓 AR/VR Development
  • VR: Oculus SDK (Meta Quest 2), immersive UI, hand tracking
  • AR: ARKit, ARCore for real-world overlays and location-based gaming
🛠️ Art, Design & Documentation Tools
  • Design: Figma, Blender (3D modeling), Adobe Photoshop
  • Storyboarding: Game narrative flows, cinematic scene setup, asset pipelines
  • Presentation: Google Workspace, MS Office, Pitch Decks

Timeline

GAME PRODUCER

Caesium Lab
08.2023 - Current

Systems Analyst

IVY Comptech
04.2022 - 08.2023

Unity3D Developer (Junior to Senior Roles)

MULTIPLE COMPANIES
11.2014 - 04.2022

B.Tech - Information Technology

Lendi Institute of Engineering And Technology
RAVIKIRAN POLLAI