Passionate 3D Game Artist with expertise in Blender, Unity Engine, and, Substance 3D Painter showcasing proficiency in diverse game scene setups. Successfully completed a 6-month internship at Terrabyte Technologies by Playshifu, securing a permanent position. Committed to the gaming industry driven by passion, I bring a combination of technical knowledge and creative flair to contribute meaningfully. Confident in my dedication and hard work to elevate projects and exceed expectations in the dynamic field of game artistry.
Overview
2
2
years of professional experience
9
9
years of post-secondary education
6
6
Languages
Work History
3D Game Artist
TerraByte Technologies Pvt Ltd by Playshifu
Bengaluru
11.2023 - Current
Team Lead: Led a team of 3D artists, managing task allocation, asset reviews, and sprint milestones while fostering a collaborative and growth-oriented environment.
Environment Scene Setup: Created immersive and performance-optimized 3D game environments in Unity, using modular design, lighting, and scene organization best practices.
Modeling & Texturing: Produced game-ready assets in Blender, focusing on poly reduction, clean topology, and seamless textures to ensure visual fidelity and runtime efficiency.
Asset Management: Maintained clean and consistent file and folder structures across multiple projects for easier asset reuse and team collaboration.
Modular Asset Creation: Built modular asset kits for reusability and scalability, allowing for quick level iteration and flexible environment assembly.
UV Unwrapping & Baking: Executed precise UV unwrapping and baking of high-to-low poly textures, and scene Lightmaps using Blender, ensuring clean texture projection and accurate shading.
Hand-Painted Textures: Designed stylized, hand-painted textures using Photoshop, Blender, and Substance Painter, enhancing the unique visual style of various projects.
Blendshapes Creation: Developed and integrated blendshapes for expressive facial animations, supporting character-driven gameplay experiences.
KTX Texture Conversion: Optimized and converted assets to KTX format for the proprietary Terra Studio engine, enhancing in-engine performance and texture streaming.
Rendering & Lighting: Set up lighting rigs and rendered scenes in Blender for both in-game previews and high-quality promotional assets.
Collaboration: Worked closely within the 3D department team, maintaining artistic consistency and technical compatibility across all visual assets.
Game Jam & Booth Presentations: Contributed to internal game jams through ideation, environment setup, and asset creation; represented projects during live demo booths for user feedback and engagement.
Tool Research & Documentation: Conducted R&D on Blender add-ons and Unity tools to improve team productivity and documented findings for internal use.
Inspiration Projects: Designed experimental Unity environments to explore gameplay possibilities for future titles.
3D Game Artist
TerraByte Technologies Pvt Ltd by Playshifu
Bengaluru
04.2023 - 12.2023
Worked on different themed projects.
Attended booth sessions for introducing the games created by TerraByte Technologies Pvt Ltd to the kids.
Participated in Idea Team researching team for conducting Game Jam.
Winner of Game Jam.
Education
PG Professional Program in Game Design - Basics of Game Theory, Game Documentation report on different games, Level Designing