
Senior Gameplay Animator with over 8 years of experience delivering high-fidelity animation for shipped AAA franchises including Street Fighter 6, NBA 2K24, and Tom Clancy's Ghost Recon. Expert in First-Person Viewmodel and Third-Person Replication, with a deep focus on responsive combat systems and in-engine implementation. Proven ability to own animation features from concept to final polish using node-based animation graphs and state machines.
Project: Codename "UNANNOUNCED"
Led the integration of high-fidelity animations into the ANVIL engine, ensuring frame-perfect responsiveness, and optimal in-game feel.
Projects: Tom Clancy's Ghost Recon (Pilot), Lego, Mechbots, Barbie.
Projects: NBA 2K24, Street Fighter 6, Borderlands, UFC, FIFA 26, Kingdom Come: Deliverance (credits).
Projects: Ladybug & Cat Noir: The Movie, Arctic Dogs, Peter Pan, Puppy Dog Pals, Popples, Super 4, Mighty Little Bheem: I Love Taj Mahal (Netflix movie).