Intern
GSN Games
Bengaluru
06.2024 - Current
VFX Editor
- Compositing: Combined multiple layers of images and footage to create seamless final composite images.
- Rotoscoping: Created mattes or masks for elements in live-action footage for integration with CGI.
- Matte Painting: Designed and created detailed and realistic landscapes or sets.
- Animation: Added movement to static elements and created digital characters and environments.
- Particle Effects: Simulated natural phenomena such as fire, smoke, explosions, and water.
- Motion Tracking: Tracked and integrated VFX elements consistently with live-action footage.
- Collaboration: Worked closely with directors, producers, and other team members to achieve the desired visual effects.
Game Designer
- Concept Development: Developed initial ideas for games, including genre, target audience, and core mechanics.
- Storytelling: Created game narratives, including plot, characters, and dialogue.
- Gameplay Mechanics: Designed rules and systems that define how the game is played.
- Level Design: Created detailed environments and levels, including the placement of obstacles, enemies, and rewards.
- User Interface (UI) Design: Designed on-screen elements that allow players to interact with the game.
- Prototyping and Testing: Developed early versions of games to test and refine mechanics.
- Collaboration: Worked with artists, programmers, and sound designers to bring games to life.