Summary
Overview
Work History
Education
Skills
Accomplishments
Portfolio
Languages
Timeline
Generic
SACHIN PATIL

SACHIN PATIL

Madrid

Summary

Hard Surface /Weapon Artist and 3D Artist with 10 years plus of experience worked on multiple genres AAA game titles. Specialist in Weapons, Hard Surface workflow comfortable with Props and Environment assets creation. Enjoy Modular Kit creation and Material Setup for CryEngine and Unreal Engine.

Overview

13
13
years of professional experience

Work History

3D Weapon Artist

Saber Interactive
Madrid
11.2022 - Current

TUROK Origin:

  • Responsible for creating a sci-fi weapons based on the concept. From blocking to final game mesh for engine ready.
  • Create proper mechanisms and block animations for weapons.

Unannounced Project:

  • Working on realistic weapons.
  • Modeling for in-game implementation.

3D Artist, Hard Surface, and Environment Artist

Sumo Video Games
Pune
03.2017 - 03.2022

Forza Horizon 4:

  • Modeled and textured realistic vehicles, environments, and assets.
  • Asset optimization, as per technical requirements, to improve frame rate.
  • Created engine materials and final engine package implementation.

Sackboy Adventure:

  • Created crafted-style props and realistic props based on concept and gameplay.
  • Responsible for level creation and level dressing. Worked closely with the level artist to finalize the level.
  • Optimized props and levels for the best gameplay and the best performance.

Spyder:

  • Responsible for leading a small team to create a semi-realistic style full level for the game.
  • Created hard surface props and environment assets.
  • Asset and environment optimization for better frame rate.

3D Artist and Environment Artist

Lakshya Digital
Pune
10.2011 - 03.2017

Just Cause 3:

  • Responsible for creating high-poly, low-poly, and texture props based on the concept.
  • Swappable creation for NPC characters.
  • LODs creation and props optimization.

Blood Born:

  • Responsible for a technical role. Engine material creation, vertex painting in the engine, and assisting other artists in solving technical issues.
  • Created environment assets.
  • LODs creation, optimization in final game packages, and implementation in level.

ScaleBound: (Unreleased Project)

  • Hard surface high-poly and low-poly armor creations for creatures.
  • Created environment assets.
  • Pipeline development for engine materials, optimization, and game-ready packages.

Education

Graduate Degree - Sociology

Shivaji University
Kolhapur, India
03.2015

Diploma - 3D Art and Special Effects, Modeling, Texture Art, Digital Sculpting, Art Fundamentals

Gurumantra Institute of Art
Pune, India
04.2011

Skills

  • Unreal Engine
  • CryEngine
  • Maya
  • 3Ds Max
  • Zbrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Marmoset Toolbag
  • XNormal
  • RizomUV
  • Perforce
  • JIRA

Accomplishments

    Award - Game Jam award:

  • Achieved 1st place for internal studio game development.

Portfolio

  • www.artstation.com/sachinhp,
  • www.linkedin.com/in/sachin-patil-270491,
  • www.instagram.com/ssachin27p/

Languages

  • English
  • Marathi
  • Hindi
  • Spanish ( Basic )

Timeline

3D Weapon Artist

Saber Interactive
11.2022 - Current

3D Artist, Hard Surface, and Environment Artist

Sumo Video Games
03.2017 - 03.2022

3D Artist and Environment Artist

Lakshya Digital
10.2011 - 03.2017

Graduate Degree - Sociology

Shivaji University

Diploma - 3D Art and Special Effects, Modeling, Texture Art, Digital Sculpting, Art Fundamentals

Gurumantra Institute of Art
SACHIN PATIL