ZenithOS 5.0 – AI-powered web operating system simulator – 2026
Role: systems engineer|Frontend Architect (built using multi-AI assisted development) Tech: HTML5, CSS3, JavaScript, browser APIs, AI-assisted engineering
- designed and developed a fully functional browser-based operating system simulation with a desktop, taskbar, start menu, window manager, and app ecosystem
- Built entirely using multiple AI tools for system design, UI/UX, architecture, debugging, optimization, and feature integration
- Implemented a desktop environment with draggable icons, window snapping, minimize/maximize, resizing, and z-index management
- Developed a complete window manager that supports multitasking, animations, and state persistence
- Built an in-browser terminal emulator with: custom command engine (dir, cd, ipconfig, systeminfo, calc, browser, store, etc.)
Command history navigation and session state
- Created a full file manager system with a virtual file system, folders, file editing, saving, and navigation
- Implemented a built-in VS Code-style editor supporting JavaScript, HTML, and CSS execution
- Developed a complete app store and app manager with install, uninstall, and system app handling
- Built multiple native applications including: Web browser, notes editor, calculator (standard + scientific), camera app, YouTube player, search engine, zombie FPS game, Flappy Bird, tic-tac-toe
- Implemented real-time system settings (brightness, wallpaper, storage reset, system info)
- Designed advanced UI systems: global search overlay, dock, dynamic start menu, and app launcher
- Engine runs as a single self-contained HTML file with zero backend dependency
Key highlights: ✔ OS-level architecture ✔ Window manager and multitasking ✔ Terminal and file system ✔ App ecosystem ✔ Built purely using multi-AI engineering workflows
Infinite Cosmos: Reign of Empires — 2026
Role: game engine developer|Simulation architect (AI-assisted) tech: JavaScript, Three.js, WebGL, HTML5, procedural systems, AI integration
- Designed and built a fully interactive open-universe simulation engine featuring galaxy exploration, planetary landing, empire management, and real-time strategy gameplay
- Architected a procedural galaxy generator with star systems, planets, hyperlanes, trade routes, patrol fleets, and colonization mechanics
- Implemented a multi-layer civilization simulation engine including nations, rulers, emperors, dynasties, economy, trade, war, plagues, disasters, population AI with emotions, relationships, disease, mortality, and social behavior
- Built a real-time 3D engine using Three.js with: starfields, planets, cities, NPCs, vehicles, fleets, and orbital navigation, autopilot system, hyperlane travel, and large-scale space battles
- Developed a God-mode strategy layer with imperial edicts, miracles, disasters, colonization, diplomacy, and succession mechanics
- Integrated an AI-powered NPC dialogue system, ChatGPT-ready architecture
- Implemented a time simulation engine with adjustable time speed, and world evolution
- Built a persistent save/load game system using browser storage
- Designed advanced HUD and UI systems: galaxy map, empire dashboard, world logs, chat, and control panels
- The engine runs as a single self-contained HTML file
Open world FPS – 2026
Role: game engine developer|Gameplay systems engineer (AI-assisted) tech: JavaScript, Three.js, WebGL, procedural terrain, physics engine
- Developed a fully functional open-world FPS engine inspired by Minecraft, Valorant, CS:GO, Fortnite, and Halo
- Built a procedural terrain engine with: biomes (snow, stone, grass, sand), mountains, hills, rivers, lakes, heightmaps, vertex coloring, fog, water system
- Implemented a complete FPS combat system: weapon recoil, spread, reload, muzzle flash, headshots, kill feed, score system, multiple weapon classes (pistol, rifle, sniper, shotgun, melee)
- Created a wave-based enemy AI system: zombies, demons, tanks with pathfinding, combat behavior, and animation
- Designed a player physics engine: sprinting, crouching, jumping, gravity, friction, terrain-based collision, and movement
- Built an advanced UI/UX system: HUD, minimap, inventory, pause menu, stats dashboard, and save/load system
- Implemented a procedural weapon generator with a rarity system (Common → Legendary)
- Created particle systems, dynamic lighting, shadows, and a day/night cycle
Smart Mart – secure online shopping platform – 2025
Role: Full Stack Java Developer Tech: Java, Spring Boot, Spring Security, Hibernate, MySQL, Angular, REST APIs, JWT
- Developed a full-stack e-commerce platform with secure authentication and role-based access
- Built RESTful APIs using Spring Boot, Hibernate, and JWT authentication
- Implemented Spring Security with admin and user roles
- Developed an Angular frontend with a responsive UI and real-time validation
- Built a product catalog, cart, orders, and admin dashboard
- Designed MySQL schema with optimized queries
AQI prediction model (frontend interface) — June 2024
Tech: HTML, CSS, JavaScript
- Designed a responsive and interactive front-end interface for an air quality index (AQI) prediction system
- Built dynamic input forms and real-time visualization of AQI predictions
- Focused on clean UI/UX, responsiveness, and usability
- Strengthened skills in front-end development and interactive web applications
Email verification system — July 2023
Tech: Django, Bootstrap, HTML, CSS
- Developed a secure email verification system using a Django backend
- Built responsive verification forms using Bootstrap
- Implemented a token-based account activation workflow
- Strengthened skills in authentication, backend validation, and secure web development
Image caption generator (CNN – VGG16) — July 2023
Tech: Python, TensorFlow, Keras, deep learning
- Built an image caption generation system using the VGG16 convolutional neural network
- Trained the model to generate meaningful captions for images
- Applied deep learning techniques for feature extraction and sequence modeling
- Strengthened knowledge of computer vision and neural networks
Twitter sentiment analysis — January 2023
Tech: Python, NLP, machine learning
- Developed a sentiment analysis model to classify tweets into sentiment categories
- Performed data collection, preprocessing, and feature engineering
- Trained and evaluated machine learning models on real-world data
- Strengthened skills in natural language processing and data analytics
Web scraping and data extraction — June 2022
Tech: Python, BeautifulSoup, Requests
- Built automated web scraping tools for extracting structured data from websites
- Implemented data parsing and storage pipelines
- Strengthened skills in automation, scripting, and data collection
Social network analysis — December 2021
Tech: Python, graph theory
- Developed a graph-based system to analyze relationships in social networks
- Modeled individuals as nodes, and connections as edges
- Applied graph algorithms to study network structure and connectivity
- Built a strong foundation in graph theory and network analysis