Summary
Overview
Work History
Education
Skills
Skillmatrix
Gitlink
Personal Information
Awards
Timeline
Generic
SANJEEV RAJPUT

SANJEEV RAJPUT

Chandigarh

Summary

Accomplished game developer with extensive experience in creating games using Unity and Unreal Engine in both 2D and 3D environments. Possesses a strong foundation in game development and comprehensive knowledge of AR and VR technologies, enabling the creation of immersive and cutting-edge experiences. Well-versed in utilizing SDL2, SFML, GLFW, and OpenGL to develop games without any game engine. Successfully worked on diverse game projects, collaborating with multidisciplinary teams to consistently deliver exceptional results. Passionate about leveraging AR and VR technologies to create transformative and interactive experiences that transport users to new worlds.

Overview

6
6
years of professional experience

Work History

Team Lead

Jouve India
05.2024 - Current
  • Led and managed a team of Unity developers, ensuring the delivery of high-quality, cross-platform 3D/2D applications and games.
  • Architected and developed complex Unity-based projects, driving technical decisions and best practices for performance optimization and scalability.
  • Collaborated closely with product managers, designers, to define project goals, scope, and timelines.
  • Conducted regular code reviews, mentored junior developers, and fostered a collaborative team environment, enhancing overall team productivity.
  • Managed resource allocation and task prioritization to meet project deadlines and milestones efficiently.
  • Troubleshot and resolved critical technical issues, ensuring the stability and performance of the final product across multiple platforms (mobile, PC, and console).
  • Implemented agile methodologies to streamline the development process, ensuring iterative progress and timely releases.
  • Facilitated cross-functional communication, bridging the gap between development, design, and management teams for seamless project execution.

Senior Unity & HMI Developer

L&T Infotech
02.2024 - 05.2024
  • Led the development and architecture of complex Unity 3D/2D applications, including HMI systems, for mobile, PC, and console platforms.
  • Designed and developed user-friendly HMI solutions, integrating intuitive controls and interfaces to enhance user interaction and operational efficiency.
  • Collaborated closely with cross-functional teams, including designers, artists, and other engineers, to deliver high-quality, interactive experiences.
  • Optimized game and HMI performance across different platforms, ensuring smooth interaction, seamless communication with hardware, and high frame rates.
  • Implemented custom tools and workflows within Unity to streamline both game and HMI development processes.
  • Integrated third-party SDKs, APIs, and plugins to expand application features and capabilities, including those related to hardware interaction in HMI systems.
  • Mentored and provided technical leadership to junior developers, ensuring best practices in both game and HMI development.
  • Conducted code reviews and participated in architectural discussions to maintain code quality, scalability, and robustness of HMI and game applications.
  • Worked with agile methodologies to deliver iterative updates and improvements efficiently in both game development and HMI interfaces.

Game Developer

EDIIIE - Experts in designing Innovative, Interactive and Immersive experiences
06.2021 - 11.2023
  • Developed VR applications using XR and Oculus SDK
  • Developed multiplayer games using Unreal Engine with EOS (Epic Online Services)
  • Worked on Godot engine and GDScript
  • Worked in a team and handled team as team lead.

Unity Developer

App Mechanic
01.2019 - 03.2021
  • Developed multiple Unity 3D applications for mobile and PC platforms
  • Utilized C# to construct game play mechanics and scripting for game objects, and made edits to existing scripts for optimization
  • Implemented game physics using Unity's physics engine, including character physics, object physics, and particle effects
  • Collaborated with designers, artists, and other developers to ensure all game elements were properly implemented
  • Worked on AR application and location-based games using third-party SDK
  • Optimized existing game assets and code for better performance
  • Developed custom editor tools to accelerate game development
  • Developed a complex 3D game using Unity3D game engine
  • Developed a multiplayer game for Desktop and Mobile
  • Handled all multiplayer cases and their scenarios
  • Worked with external SDKs like Firebase, PlayFab, Google SDK, Facebook SDK, and Photon SDK.

Education

Engineer's degree in Computer Engineering -

RAYAT BAHRA UNIVERSITY
01.2019

Skills

  • UNITY ENGINE
  • C#
  • GAME DEVELOPER
  • OOPS CONCEPT
  • MULTIPLAYER
  • UNREAL ENGINE
  • C
  • Problem-Solving Skills
  • Critical Thinking Skills
  • Creativity
  • Mathematics
  • Software architecture design
  • Communication & Teamwork
  • Third-Party Integrations:
  • Version Control

Skillmatrix

  • Unity Engine, 5+ Years
  • C#, 5+ Years
  • C++, 1+ Years
  • Unreal, 1+ Years

Gitlink

https://github.com/rajputsanjeev

Personal Information

Date of Birth: 01/22/96

Awards

  • Stand Out Player of the Year, KOMPANIONS, December
  • Employee of the Month, App Mechanic, April

Timeline

Team Lead

Jouve India
05.2024 - Current

Senior Unity & HMI Developer

L&T Infotech
02.2024 - 05.2024

Game Developer

EDIIIE - Experts in designing Innovative, Interactive and Immersive experiences
06.2021 - 11.2023

Unity Developer

App Mechanic
01.2019 - 03.2021

Engineer's degree in Computer Engineering -

RAYAT BAHRA UNIVERSITY
SANJEEV RAJPUT