3D Artist specializing in modeling, texturing, and rendering for games, animations, and cinematic productions. Expertise in Maya, Blender, 3ds Max, ZBrush, and Substance Painter. Proven ability to deliver high-quality, optimized assets with clean topology and realistic textures. Strong grasp of lighting, composition, and visual storytelling enhances content engagement.
Hard Surface Modeling, Photogrammetry, Game-Ready Assets, UV Mapping, Lighting & Rendering