Summary
Overview
Work History
Education
Skills
Released Game Titles
Technical Roles
Timeline
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Chetan Prasad

Senior Software Engineer
Hyderabad

Summary

Versatile Software Engineer talented at contributing to team-developed projects. Collaborative designer of useful solutions and perfectly customized products. Knowledgeable in programming and gifted at creating unique art.

Overview

14
14
years of professional experience

Work History

Lead Software Engineer

Rythmos
09.2018 - Current
  • Working on Unity's SE team (C++, C#)
  • Bug Fixing
  • Authoring test cases
  • Worked on Audio Module using FMOD in Unity Game Engine (C++, C#)
  • Feature development
  • Bug Fixing
  • Authoring test cases
  • Worked on Unity's Graphics pipeline (C++, C#, HLSL, CGFX)
  • Built custom Graphics Render Pipeline from scratch using Unity's programmable render graphics pipeline
  • Wrote shaders for OpenGL and DirectX
  • Worked on HLSL, CGFX and Unity's surface shaders
  • Worked on Unity's UNET (Multiplayer Module) (C++, C#)
  • Worked for Unity's UNet(Multiplayer Module) support as a Fullstack developer, I was handling the HLAPI support for UNET
  • The work involved bug fixes to the existing multiplayer module and catering to customer needs

Senior Game Developer

RelianceGames
10.2016 - 08.2018
  • Got recognition for delivering high quality product on time and the products have been on top charts in iOS and android stores with millions of downloads
  • Worked as Gameplay programmer, Graphics programmer, AI programmer, UI developer, Audio engineer, Tools engineer and Localization Engineer
  • Wrote scalable and bug free code
  • Contributed to the existing company's framework by developing tools and features
  • Developed and implemented solutions as per game design requirements
  • Executed program code and formulated coding standards
  • Prepared and maintained technical documentation for engineering teams
  • Assisted in optimization of program code and data sources
  • Prepared tools for designers and artists, generating automated builds and localization
  • Worked on InApp purchases for the games
  • Worked on integrating Third party plugins in the game such as Facebook SDK, Ad mob (for ad networks), Google Play Services
  • Worked with the marketing team to send game analytics using Google's analytics tool - firebase to send game data to the backend such that user movements can be tracked
  • Participated in understanding of latest technologies and algorithms

Software Engineer

Jump Start
04.2014 - 09.2016
  • Got recognized for developing features that went very successfully and led to the player retention which led to significant increase in game downloads
  • Worked on the initial Research and Development for choosing the animation system for games
  • Wrote scalable code and bug free code
  • Worked as Gameplay programmer, AI programmer, UI developer & Tools engineer
  • Developed and implemented solutions as per game design requirements
  • Prepared and maintained technical documentation for engineering teams
  • Worked on InApp purchases for the games
  • Worked on integrating Third party plugins in the game such as Facebook SDK, Ad mob(for ad networks), and Google Play Services
  • Released popular features for School of Dragons - Timed Mission quests - In this features the player gets to send the stabled dragons to a quest
  • The player is awarded once the dragons are back from the quest
  • I was incharge of the UI system completely
  • World Event - In this feature the player get to group with other players and defend the site from an incoming battle ship
  • I was incharge of the ship shooting the MMO players, and bug fixes
  • Released Game Titles: WWE Mayhem (Android/iOS), URF(Ultimate Robot Fighting) (Android/iOS), The Big Friendly Giant (Android/iOS), Puss in Boots (Android/iOS), TIc Tak Tail (Android/iOS), T20 Cricket (WebGL)

Game Programmer

Gameshastra
10.2011 - 04.2014
  • Got recognition by client for delivering excellent quality product on time, which led to the success of the games
  • Worked as Gameplay programmer, AI programmer, UI developer and Audio engineer
  • Released Game Titles: School Of Dragons (iOS, Android, Amazon, FUHU, Windows Metro, WebPlayer & Standalone), Dibble Dash (iOS, Android, Windows Metro, WebPlayer & Standalone), NFL (iOS, Android, Windows Metro, WebPlayer & Standalone)

Trainee Game Programmer

iNexGen Games
07.2011 - 09.2011
  • Single handedly wrote the entire player gameplay mechanics for the game using statemachines
  • Implemented cover system player mechanics and added to company's framework
  • Created the entire animation system from scratch with statemachines
  • Created a camera system for cutscene from scratch with statemachines
  • Worked with Fmod and Sony's Phyre rendering engine
  • Wrote scalable and bug free code
  • Wrote AI mechanics for games, which include AI from patrolling, shooting, taking cover and chasing player
  • Have experience of deploying and testing code on Playstation2, Playstation 3 and Playstation portable dev kits
  • Developed and implemented solutions as per game design requirements
  • Prepared and maintained technical documentation for engineering teams
  • Worked on integrating Third party plugins in the game such as Facebook SDK, Ad mob(for ad networks), and Google Play Services
  • Released Game Titles: Kochadaaiyaan:Reign Of Arrows (iOS, Android, Windows Phone & Windows Metro devices), Krrish3:The game (iOS, Android, Windows Phone & Windows Metro devices), Don2:The game (Playstation 2, Playstation Portable, iOS, Android, Windows Phone & Windows Metro devices), Dare To Fly (Playstation 3)

Education

Bachelor of Science - Computer Science, Game development

Prifysgol Cymru University Of Wales

Skills

    C, C#, GO, MFC, Objective C, Win32

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Released Game Titles

  • WWE Mayhem (Android/iOS)
  • URF(Ultimate Robot Fighting) (Android/iOS)
  • The Big Friendly Giant (Android/iOS)
  • Puss in Boots (Android/iOS)
  • TIc Tak Tail (Android/iOS)
  • T20 Cricket (WebGL)
  • School Of Dragons (iOS, Android, Amazon, FUHU, Windows Metro, WebPlayer & Standalone)
  • Dibble Dash (iOS, Android, Windows Metro, WebPlayer & Standalone)
  • NFL (iOS, Android, Windows Metro, WebPlayer & Standalone)
  • Kochadaaiyaan:Reign Of Arrows (iOS, Android, Windows Phone & Windows Metro devices)
  • Krrish3:The game (iOS, Android, Windows Phone & Windows Metro devices)
  • Don2:The game (Playstation 2, Playstation Portable, iOS, Android, Windows Phone & Windows Metro devices)
  • Dare To Fly (Playstation 3)

Technical Roles

  • Fullstack developer
  • Frontend UI
  • Tools programmer
  • Audio Engineer using FMOD
  • Localization Engineer
  • Graphics programmer
  • Gameplay programmer
  • AI programmer

Timeline

Lead Software Engineer

Rythmos
09.2018 - Current

Senior Game Developer

RelianceGames
10.2016 - 08.2018

Software Engineer

Jump Start
04.2014 - 09.2016

Game Programmer

Gameshastra
10.2011 - 04.2014

Trainee Game Programmer

iNexGen Games
07.2011 - 09.2011

Bachelor of Science - Computer Science, Game development

Prifysgol Cymru University Of Wales
Chetan PrasadSenior Software Engineer