Summary
Overview
Work History
Skills
Websites
Timeline
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Sayan Karmakar

Mumbai

Summary

With around 3 years of experience as a dedicated 3D Generalist at Nube Cirrus, I have honed my skills in modeling, texturing, and rendering. With a background of more than 6 years in the 3D VFX industry, my expertise lies in creating top-notch assets using advanced texturing techniques and tools like Blender and Substance 3D Painter. Alongside my proficiency in these areas, I also possess a working knowledge of Unreal Engine, Photoshop, and Maya, allowing me to contribute effectively throughout the entire 3D pipeline. Known for my meticulous attention to detail and ability to create visually captivating textures, I am committed to constantly improving my skills to stay ahead of emerging technologies and trends in the dynamic world of 3D.

Overview

3
3
years of professional experience

Work History

3D Generalist

Nube cirrus
07.2022 - 04.2025
  • Organized storyboards to visualize scenes and create realistic graphics for movies, games and other animated visuals.
  • Applied knowledge of anticipation and impact variables for model development.
  • Developed textures, materials and lighting setups to meet the needs of a variety of projects.
  • Created 3D sculpts and assets that met artistic standards of clients.
  • Assisted in troubleshooting 3D modeling issues as quickly as possible.
  • Prepared and unwrapped UV maps for texture application.
  • Produced 3D visualizations for architectural and product design projects.

Skills

  • Unreal engine
  • Expert in Blender
  • Expert in Substance 3d painter
  • Substance designer
  • Autodesk Maya
  • Procedural texturing
  • Object stabilization
  • Material creation
  • Texture optimization

Timeline

3D Generalist

Nube cirrus
07.2022 - 04.2025
Sayan Karmakar