I am a versatile professional working in the intersection of game development as a level designer and technical artist. With a strong foundation in creative design, I specialize in crafting immersive game environments, prioritizing layout and enhancing player experiences. Simultaneously, my technical art skills come into play as I seamlessly integrate visual elements, ensuring optimal performance within the game engine. Bridging the gap between creative vision and technical implementation, I play a crucial role in contributing to the overall success and polish of video game projects.
Research and development in VR for Oculus and HTC Vive
• Research
• Level design and level creating in unity
• Level optimization
• Game updates
• Manage Team
• Manage Resources and Time
• Manage projects difficulties and come-up with better Solution that save time and resources
I worked in the Klap Edutainment, Sub Company of Dumadu Games, Here we mainly focus on educational and Dress-up games for Android/IOS.
Game prototypes