Technical Artist with 10+ years of experience building optimized, immersive environments across VR, WebGL, mobile, and PC. Skilled in bridging art and engineering to deliver high-quality, scalable, interactive experiences.
Overview
12
12
years of professional experience
Work History
Lead Technical Artist
Mayaaverse Creations Pvt Ltd
01.2022 - Current
Defined and maintained performance and visual quality benchmarks across all XR and WebGL projects.
Built scalable asset pipelines for mobile and PC VR environments.
Implemented shader-based solutions using Shader Graph and HLSL for performance and stylization.
Managed lighting and VFX systems to deliver optimized, real-time rendering.
Collaborated closely with designers and developers to prototype and finalize interactive experiences.
Oversaw project milestones and team coordination using Jira and Unity Collaborate.
Senior Technical Artist
Kompanions
03.2019 - 11.2022
Led the technical and visual development of immersive VR education modules.
Designed and optimized environments for the Oculus Quest and PC using URP.
Developed dynamic camera systems and custom UI/UX features tailored to educational goals.
Created performance-optimized assets and implemented memory-efficient lighting workflows.
Supported cross-platform deployment from early prototype to launch.
Technical Artist & Level Designer
StudioTrinetra Pvt Ltd
09.2015 - 04.2019
Designed and implemented VR levels using a modular workflow and level streaming.
Optimized GPU and CPU performance for the Oculus Rift and HTC Vive.
Created real-time VFX and post-processing for key gameplay moments.
Built and maintained custom shader tools for in-house stylization pipelines.
Worked in close coordination with animators, designers, and programmers to ensure cohesive user experiences.
Game Designer
Klap Edutainment
03.2014 - 08.2015
Conceptualized and developed Android/iOS games focused on early education and creativity.
Designed engaging mechanics and reward systems tailored to young audiences.
Delivered clean UI mockups and user flow diagrams for interactive storytelling.
Balanced gameplay and monetization mechanics to maximize retention and LTV.