Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

SHAHANAWAZ KHAN

Raipur

Summary

Technical Artist with 10+ years of experience building optimized, immersive environments across VR, WebGL, mobile, and PC. Skilled in bridging art and engineering to deliver high-quality, scalable, interactive experiences.

Overview

12
12
years of professional experience

Work History

Lead Technical Artist

Mayaaverse Creations Pvt Ltd
01.2022 - Current
  • Defined and maintained performance and visual quality benchmarks across all XR and WebGL projects.
  • Built scalable asset pipelines for mobile and PC VR environments.
  • Implemented shader-based solutions using Shader Graph and HLSL for performance and stylization.
  • Managed lighting and VFX systems to deliver optimized, real-time rendering.
  • Collaborated closely with designers and developers to prototype and finalize interactive experiences.
  • Oversaw project milestones and team coordination using Jira and Unity Collaborate.

Senior Technical Artist

Kompanions
03.2019 - 11.2022
  • Led the technical and visual development of immersive VR education modules.
  • Designed and optimized environments for the Oculus Quest and PC using URP.
  • Developed dynamic camera systems and custom UI/UX features tailored to educational goals.
  • Created performance-optimized assets and implemented memory-efficient lighting workflows.
  • Supported cross-platform deployment from early prototype to launch.

Technical Artist & Level Designer

StudioTrinetra Pvt Ltd
09.2015 - 04.2019
  • Designed and implemented VR levels using a modular workflow and level streaming.
  • Optimized GPU and CPU performance for the Oculus Rift and HTC Vive.
  • Created real-time VFX and post-processing for key gameplay moments.
  • Built and maintained custom shader tools for in-house stylization pipelines.
  • Worked in close coordination with animators, designers, and programmers to ensure cohesive user experiences.

Game Designer

Klap Edutainment
03.2014 - 08.2015
  • Conceptualized and developed Android/iOS games focused on early education and creativity.
  • Designed engaging mechanics and reward systems tailored to young audiences.
  • Delivered clean UI mockups and user flow diagrams for interactive storytelling.
  • Balanced gameplay and monetization mechanics to maximize retention and LTV.

Education

PGDCA - Game Design

ICAT
01.2013

Bachelor - computer application

Veer Bahadur Singh Purvanchal University
01.2011

Skills

  • Game engines: Unity (expert), Unreal (basic)
  • Scripting: C#, Shader Graph, Shader HLSL, Visual Scripting
  • Specializations: Technical art, XR/VR development, level design, asset optimization, lighting, VFX, UI/UX design
  • Tools: Git, Blender, Maya, Jira, Substance Painter, and Miro
  • Soft skills: leadership, problem solving, cross-disciplinary communication

Timeline

Lead Technical Artist

Mayaaverse Creations Pvt Ltd
01.2022 - Current

Senior Technical Artist

Kompanions
03.2019 - 11.2022

Technical Artist & Level Designer

StudioTrinetra Pvt Ltd
09.2015 - 04.2019

Game Designer

Klap Edutainment
03.2014 - 08.2015

Bachelor - computer application

Veer Bahadur Singh Purvanchal University

PGDCA - Game Design

ICAT
SHAHANAWAZ KHAN