Summary
Overview
Work History
Education
Skills
Timeline
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Shambhuraje Nikam

Technical Artist
Indore,MP

Summary

Innovative and results-driven Game Design student with a strong foundation in Unity (C#) and Unreal Engine (Blueprints, Material Editor). Expertise in lighting, material creation, and game mechanic implementation demonstrated through successful collaborative projects. Eager to leverage creative problem-solving skills and technical leadership to enhance production pipelines and deliver visually compelling experiences as a Technical Artist. Committed to pushing the boundaries of game design while fostering a collaborative environment that inspires creativity and innovation.

Overview

1
1
year of professional experience

Work History

Game Developer

[Where's My Hooman]
07.2025 - 09.2025
  • Unity A third-person, open-world car combat game developed as a solo project.
  • Engineered all core gameplay mechanics using C#, including a physics-based RWD car controller (WheelColliders, drift), combat abilities (Dash, Shield, Shockwave), and a stunt reward system.
  • Developed a dynamic enemy AI system using NavMeshAgent for two distinct zombie types (Persistent Chaser, Ranged Chaser) with independent chase, wander, and attack states.
  • Designed and implemented UI/UX elements for player feedback (Health, Speed, Kill Counter, Ability Cooldowns) while managing game state transitions (Pause, Game Over, Main Menu) to streamline user experience.
  • Solely responsible for gameplay loop design, including an event-driven survival objective system (SurvivalZoneManager) with dynamic gates, timers, and an enemy spawner.

Game Developer

Forged Bound
09.2024 - 03.2025
  • Unreal Engine 5.4 A third-person action-adventure game developed as a solo 3rd-year college project.
  • Engineered all core gameplay mechanics using Blueprints, including player locomotion, health/stamina, assassination, and complex player stat systems.
  • Developed a comprehensive inventory and itemization system featuring crafting, equipable items with stats, rarity, weight, and an upgrade system.
  • Designed and implemented all UI/UX elements, such as dynamic tooltip widgets and a player notification system.
  • Solely responsible for the environment design and implementation, creating a compelling mood and atmosphere through strategic lighting and post-processing.

Education

B.des - Game Design and Development

Artemisia College of Arts and Design
05.2026

Skills

Unreal Engine

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Timeline

Game Developer

[Where's My Hooman]
07.2025 - 09.2025

Game Developer

Forged Bound
09.2024 - 03.2025

B.des - Game Design and Development

Artemisia College of Arts and Design
Shambhuraje NikamTechnical Artist