
Innovative and results-driven Game Design student with a strong foundation in Unity (C#) and Unreal Engine (Blueprints, Material Editor). Expertise in lighting, material creation, and game mechanic implementation demonstrated through successful collaborative projects. Eager to leverage creative problem-solving skills and technical leadership to enhance production pipelines and deliver visually compelling experiences as a Technical Artist. Committed to pushing the boundaries of game design while fostering a collaborative environment that inspires creativity and innovation.
Unreal Engine
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