Committed Research Scholar with 8 years of experience using cutting edge technology to generate and share important information with academic community. Networked with elite research teams from Chitkara University to develop and improve research protocols for field. Conducted complicated research with integrity and great attention to detail.
1. Angra, S., & Ahuja, S. (2017, March). Machine learning and its applications: A review. In 2017 International Conference on Big Data Analytics and Computational Intelligence (ICBDAC) (pp. 57-60). IEEE.
2. Angra, S., Sharma, B., & Sharma, K. D. (2022, April). Amalgamation of Virtual Reality, Augmented Reality and Machine Learning: A Review. In 2022 2nd International Conference on Advance Computing and Innovative Technologies in Engineering (ICACITE) (pp. 2601-2604). IEEE.
3. Jangra, S., Singh, G., Mantri, A., Angra, S., & Sharma, B. (2023, July). Interactivity Development Using Unity 3D Software and C# Programming. In 2023 14th International Conference on Computing Communication and Networking Technologies (ICCCNT) (pp. 1-6). IEEE.
4. Angra, S., Sharma, B., & Sharma, A. (2022, October). Analysis of Virtual Reality and Augmented Reality SDK’s and Game Engines: A Comparison. In 2022 International Conference on Edge Computing and Applications (ICECAA) (pp. 1681-1684). IEEE.
5. Angra, S., & Ahuja, S. (2016). Analysis of Student's Data Using Rapid Miner. Journal on Today's Ideas-Tomorrow's Technologies, 4(2), 109-117.
6. Angra, S., & Ahuja, S. (2017, March). Implementation of data mining algorithms on student's data using rapid miner. In 2017 International Conference on Big Data Analytics and Computational Intelligence (ICBDAC) (pp. 387-391). IEEE.
7. Nagta, Akshiv, Bhanu Sharma, Angra, S. and Avinash Sharma. "Oculus: A New Dimension to Virtual Reality." In 2022 International Conference on Automation, Computing and Renewable Systems (ICACRS), pp. 1169-1172. IEEE, 2022.