Summary
Overview
Work History
Education
Skills
Certification
Timeline
Generic

Shray Bhasin

Bengaluru

Summary

Tech-savvy and energetic Game Producer with hands-on experience developing a battle royale game. Skilled in building scalable features through close collaboration with product, design, and engineering teams, as well as artists and outsourced vendors. Proven expertise in managing teams focused on performance optimization, level design, art, game design, technical artists and in preparing and executing comprehensive GTM plans to drive product success. A fast learner seeking a challenging management position to leverage skills in game development and team leadership.

Overview

6
6
years of professional experience
1
1
Certification

Work History

Game Producer I

Mayhem Studios
07.2023 - Current
  • Led the art production team, including concept artists, 3D artists, VFX artists, technical artists, character artists, environment artists, and outsourced art studios.
  • Developed and executed a quarterly roadmap, delivering 200+ assets for meta and gameplay features within 4 months, ensuring alignment with production milestones.
  • Collaborated with the lead producer to manage art production budgeting, negotiating with outsourced studios and achieving savings of $10–$25 per talent per day.
  • Created contingency plans for multiple scenarios to align art delivery with timelines, budgets, and resource constraints.
  • Built the technical art team from scratch, establishing pipelines, brainstorming solutions, and addressing performance issues through collaboration with world art and optimization teams.
  • Improved game performance on lower-end devices by 37% FPS gains through automation tools, Unreal Engine insights, and prioritizing high-impact issues identified in UTrace files.
  • Collaborated with level design teams to conduct Root Cause Analysis (RCA) for critical map/world issues using isolation testing approaches.
  • Optimized world assets using techniques like fish-bowling, HISMs, improved HLOD configurations, and proxies, achieving a 78% reduction in tri-count and a 65% reduction in draw calls per frame.
  • Took ownership of audio implementation with an external sound designer using FMOD, negotiating directly with FMOD’s CEO and sales team to save $6,000 on licensing costs.
  • Conducted panel tests with experienced players, gathering insights to refine planned features during pre-production in collaboration with Game Design and Product teams.
  • Managed pre-production and production for Q1 & Q2 2024, successfully delivering a closed beta.
  • Organized milestone-wise quarterly roadmaps for Game Design, Product, UI/UX, Art, Technical Art, Level Design, Performance Optimization, and two engineering PODs.
  • Planned and delivered a Team Deathmatch (TDM) map within 1 month, winning the Team of the Quarter Award for effective coordination between art, level design, and engineering teams.
  • Advocated for a centralized feature model, improving scalability across dashboards and the game development engine.
  • Helped the studio transition to modernized workflows, enhancing overall development efficiency.
  • Managed IT hardware and software inventory for employees, ensuring cost-effective distribution under strict budget constraints.
  • Took ownership of software acquisition, license management, and seat allocation for art and development teams, ensuring efficient resource utilization.

Associate Game Producer

Mayhem Studios
01.2023 - 07.2023
  • Collaborated with level design and development teams to redefine the engine folder structure, fixing inefficiencies and establishing a streamlined pipeline for importing assets from art teams.
  • Optimized asset management, reducing build size by 0.5GB and eliminating 50% of redundant assets, improving development efficiency.
  • Led map polishing and optimization efforts using HLODs and impostors, resulting in a notable performance boost and smoother gameplay.
  • Took ownership of the pre-production phase for meta features, implementing structured techniques such as Ideation, 1-pagers, 1.5-pagers, full specs, and prototyping.
  • Reduced iterative back-and-forth between dev and design teams, significantly improving alignment and efficiency.
  • Developed a long-term roadmap for meta features with monthly, quarterly, and semi-annual milestones, ensuring clear direction and alignment across teams.
  • Collaborated with the UI/UX team to deliver assets ahead of schedule, enabling timely feature implementation.
  • Successfully delivered 16+ meta systems for both frontend and backend in just three quarters, including relevant dashboards for feature configuration.

Associate Manager - MPL Originals

MPL
07.2022 - 01.2023
  • Identified and reported ~150 bugs, including providing actionable suggestions for critical fixes to align with ideal player experiences. Collaborated closely with development teams to ensure efficient bug resolution.
  • Designed and facilitated internal team tournaments to gather player feedback (via Jira Forms), identifying ways to enhance engagement and improve game mechanics through iterative testing.
  • Developed and implemented a Bug Bash Program, enabling prioritized resolution of high-impact bugs. Achieved a 20% faster fix rate, collaborating with both internal teams and outsourced partners.
  • Transitioned to Program Management in early 2022, taking ownership of map development and social features for UGW. Coordinated efforts among level designers, environment artists, the art team, internal front-end and back-end engineering teams, and outsourced partners.
  • Spearheaded the delivery of 18 hotspots and 100-150+ optimized assets for enhanced performance and gameplay, VFX implementation in collaboration with design teams & 8-10+ social features, like chat system, friends system, voice chat etc. with engineering teams.
  • Established pre-production and production processes, guiding the studio’s shift from traditional program management to a Game Production-focused approach for improved efficiency and output quality.
  • Fostered cross-functional collaboration across creative, technical, and outsourced teams to ensure timely and high-quality deliverables.

Operations Associate

MPL
03.2021 - 07.2022
  • Designed and implemented quarterly, half-yearly, and yearly event calendars, ensuring seamless coordination and adherence to timelines for 365+ tournaments annually.
  • Planned and managed daily gaming tournaments across 4 different games, scaling participant engagement from 512 players during test tournaments to up to 65,536 participants for regular daily events.
  • Fostered and managed end-to-end operations for eSports events in India and Indonesia, overseeing workflows for 365+ tournaments annually across both regions.
  • Fostered cross-regional teamwork, aligning efforts to deliver high-quality events while adhering to tight deadlines and diverse player requirements.
  • Creative Problem Solving: Identified and resolved a critical issue in KYC verification process, leading to detection and banning of 100,000+ fake accounts, significantly enhancing platform security and trust.
  • Implemented proactive measures to prevent similar vulnerabilities, contributing to a decline in fraudulent account creation.
  • Optimized tournament workflows, achieving 100% on-schedule launches while maintaining .
  • Managed complete lifecycle of events, from planning and execution to live reporting, ensuring seamless operations and real-time problem resolution.
  • Strategized and managed a COVID-19 Relief Fundraiser, orchestrating an influencer-only live stream that successfully raised ₹1.06 crore while achieving 5M+ live views and increase in platform engagement during event.
  • Partnered with Product and Strategy teams to design and execute experiments, driving improvements in key performance metrics such as user engagement and retention.
  • Collaborated with team leads across Product, Features, Games, and Operations to ensure timely updates, resolve issues, and drive progress on key initiatives.
  • Utilized influencer partnerships and strategic content planning to amplify reach and ensure impactful campaign execution.

Operations Executive

GamingMonk (acquired by MPL)
06.2020 - 03.2021
  • Hosted and managed 25 lobbies daily across tournaments for multiple games, including CODM, BGMI, Free Fire, R6S, and Valorant, ensuring seamless operations and high-quality player experiences.
  • Oversaw entire tournament lifecycle, including lobby creation, coordinating with support teams, dispatching results, and resolving user queries in real-time.
  • Maintained a 99% on-time rate for lobbies and tournament schedules, contributing to a smooth player experience and operational efficiency.
  • Streamlined workflows to address customer queries with 95% resolution rate approximately.

Summer Intern

I3rc Insights Private
06.2019 - 07.2019
  • Created a pool of 214 candidates through targeted job posts on Facebook and LinkedIn, successfully shortlisting 17 candidates for next rounds with leadership team.
  • Conducted research activities, including primary data collection and organization, such as gathering insights from 20 participants in Bengaluru about passenger rickshaws for a project with Piaggio.
  • Streamlined candidate screening and data management processes, ensuring accurate and actionable insights for recruitment and research objectives.

Education

BBA - Marketing

Institute of Finance & International Management
Bengaluru, India
01-2020

Skills

    Creative Problem Solving

    Leadership

    Team Management

    Art Production

    Pre-Production & Production

    Cross Functional Team Management

    Project Management

    Game Design

    Product Management

    Teamwork & Collaboration

Certification

  • Google AI Essentials | Coursera - Google | 2024
  • Creative Problem Solving | Coursera - University of Minnesota | 2021
  • Fundamentals of Digital Marketing | Google | 2019

Timeline

Game Producer I

Mayhem Studios
07.2023 - Current

Associate Game Producer

Mayhem Studios
01.2023 - 07.2023

Associate Manager - MPL Originals

MPL
07.2022 - 01.2023

Operations Associate

MPL
03.2021 - 07.2022

Operations Executive

GamingMonk (acquired by MPL)
06.2020 - 03.2021

Summer Intern

I3rc Insights Private
06.2019 - 07.2019
  • Google AI Essentials | Coursera - Google | 2024
  • Creative Problem Solving | Coursera - University of Minnesota | 2021
  • Fundamentals of Digital Marketing | Google | 2019

BBA - Marketing

Institute of Finance & International Management
Shray Bhasin