Summary
Overview
Work History
Education
Skills
Timeline
Generic

SHUBHAM JAGDALE

Pune

Summary

Creative and dedicated Game Environment Artist with a fervent passion for building captivating game worlds. Possessing extensive experience in designing game-ready environments across various art styles, I excel at transforming concepts into detailed, interactive landscapes that engage players. My proficiency with industry-standard tools, combined with a keen eye for aesthetics and functionality, allows me to create environments that not only look stunning but also enhance gameplay. A collaborative team player with a drive for excellence, I am eager to contribute to innovative projects that push the boundaries of interactive art.

Overview

4
4
years of professional experience

Work History

3D Prop Artist (contract)

Rayll Studios
12.2024 - Current
  • working on PC / PS5 title called Fears to fathom, F2F episodic sociological horror game.
  • Responsible for creating hero prop for the game which required lot of attention to details while.
  • My task as prop artist is focused on modeling high quality props and texturing them in realistic style , also giving them interesting story telling element .
  • For the project I'm working in Maya , Substance Painter/Designer , Zbrush and unity 3d.

3D Prop Artist (contract)

Rayll Studios
12.2024 - Current
  • working on PC / PS5 title called Fears to fathom, F2F episodic sociological horror game.
  • Responsible for creating hero prop for the game which required lot of attention to details while.
  • My task as prop artist is focused on modeling high quality props and texturing them in realistic style , also giving them interesting story telling element .
  • For the project im working in Maya , Substance Painter/Designer , Zbrush and unity 3d.

Environment/Props artist

Glip.gg
06.2023 - 06.2024
  • Company Overview: Environment/Props artist for BTX Battel Xtreme shooter game with over 1M+ Players on Playstore
  • Created optimized, detailed environmental assets and props for mobile shooter, using tools such as Maya, ZBrush, and Substance Painter
  • Created anime style environment in unity, closely follow stylized game style with super optimized assets LODs and texture atlas
  • Collaborated with concept artist to come-up with modular environment while maintaining visual quality and art style also maintained reusability of assets and textures with trim sheets
  • Environment/Props artist for BTX Battel Xtreme shooter game with over 1M+ Players on Playstore

Environment Texturing artist

ChainMyth
04.2022 - 06.2023
  • Company Overview: Contributed on first person shooter for PC
  • Heavily used substance designer, painter and photoshop for making PBR texture while maintaining coherent art style
  • Used vertex paint for blending different texture layer which helped to break visual repetitions and also maintain minimum draw-calls as possible
  • worked on trim-sheets and decals sheet for extra layer detail while keeping minimum draw-calls
  • Contributed on first person shooter for PC

Junior 3D artist

Totality corp.
01.2021 - 04.2022
  • Company Overview: Worked on multiple game assets and textures according to concept art
  • Created environment and levels for Roblox game also come up with different game ideas
  • Worked on multiple game assets and textures according to concept art

Education

Bachelor's - game art and design

design
12.2021

Skills

  • Maya
  • Substance Painter
  • Substance Designer
  • Zbrush
  • Unity
  • Unreal engine

Timeline

3D Prop Artist (contract)

Rayll Studios
12.2024 - Current

3D Prop Artist (contract)

Rayll Studios
12.2024 - Current

Environment/Props artist

Glip.gg
06.2023 - 06.2024

Environment Texturing artist

ChainMyth
04.2022 - 06.2023

Junior 3D artist

Totality corp.
01.2021 - 04.2022

Bachelor's - game art and design

design
SHUBHAM JAGDALE