Summary
Overview
Work History
Education
Skills
Websites
Projects Worked
Languages
Timeline
Generic
Simon Swetha Kolapudi

Simon Swetha Kolapudi

Hyderabad

Summary

Accomplished Senior Game Developer with a proven track record at Xansr Technologies, adept in Unity 3D and C# Programming. Excelled in optimizing performance and mentoring junior developers, significantly enhancing project outcomes. Expertise in cross-platform development and virtual reality, ensuring cutting-edge game features and seamless user experiences. Innovative Senior Game Developer recognized for high productivity and efficient task completion. Skilled in game design, programming languages including C++ and Unity, and virtual reality development. Excel in teamwork, creative problem-solving, and communication, ensuring seamless collaboration and innovative solutions in game development projects.

Overview

13
13
years of professional experience

Work History

Senior Game Developer

Xansr Technologies
01.2021 - Current
  • Collaborated extensively with professionals to take project goals, break each into job tasks and prioritize tasks for easier management.
  • Identified issues with gaming code and implemented debugging methods to ensure that all errors were alleviated.
  • Provided technical guidance and mentorship to junior developers in best practices for coding standards.
  • Coordinated installation of software systems and collaborated with user experience team on design and implementation of new features.
  • Wrote code to determine mechanics and gameplay of new software.
  • Collaborated with a team of software engineers, designers, and artists to ensure product quality.
  • Performed troubleshooting of post-release software faults to support live service and installed software patch design.
  • Maintained version control systems like Git and SVN for tracking changes in source code over time.

Senior Game Developer

Purpletalk Inc.
01.2012 - 08.2020
  • Collaborated extensively with professionals to take project goals, break each into job tasks and prioritize tasks for easier management.
  • Identified issues related to memory usage, frame rate drops, shader compilation errors during debugging sessions.
  • Provided technical guidance and mentorship to junior developers in best practices for coding standards.
  • Wrote code to determine mechanics and gameplay of new software.
  • Utilized established design patterns to expedite novel software creation and support consistent performance results.
  • Used and programming languages to develop game prototypes based on ideas from gaming designers.
  • Developed and maintained professional, long term relationships with various individuals, including internal personnel through dynamic communication and active listening skills.
  • Worked closely with systems analysts, engineers and programmers to understand limitations, develop capabilities and resolve software problems.
  • Developed game logic and implemented gameplay features using C#, Unity3D, and Visual Studio.

Education

Bachelor of Technology - Electronics and Communication

Keshav Memorial Institute of Technology
Hyderabad
01.2012

M.P.C - Intermediate

St.Theresa's Junior College For Women
Eluru
01.2008

S.S.C - Std X

St.Ann's High School
Bhadrachalam
01.2006

Skills

  • Unity Development
  • Proficient in Unity 3D
  • C# Programming
  • Objective-c
  • C
  • Scripting languages
  • Virtual reality development
  • Cross-platform development
  • Texture mapping
  • Game analytics
  • Social media integration
  • C
  • Cocos2D
  • Animation systems
  • Particle effects
  • Version control
  • Game mechanics
  • Bug tracking
  • Localization
  • Audio integration
  • In-app purchases
  • Level design
  • Shader development
  • Performance optimization
  • Mobile game development

Projects Worked

Xansr Technologies . Ltd. (Jan 2021 - Present) 

Designation: Senior Game developer . 

 TempleRun 2.: Worked on new UI/UX design.Ported the complete project from NGUI to UGUI. Developed some key features like Battlepass,limited events, etc. Worked on Creating atlas using texture packer. Worked on creating shaders. Worked on editor scripting to generate tools.

Platform: Android, IOS.

Technologies Used: Unity 3D and Unity 2D, C#

Android: https://play.google.com/store/apps/details?id=com.imangi.templerun2

 iOS: https://apps.apple.com/in/app/temple-run-2/id572395608

Purpletalk  India Pvt. Ltd. (Jan 2012 - Aug,2020) 

ElectronicArts.Inc. (Client ) 

Designation: Senior Game developer . 

 Plants vs Zombies.: Worked at client location (EA , Hyderabad). Worked on update for new features, video ads integrations. Worked with a new EA game engine (EADP). Worked on native platforms.

Platform: Android, IOS.

Technologies Used: C++,xCode and android studio, visual studio, EA Game engine.

Android: https://play.google.com/store/search?q=Plants%20vs%20Zombies&c=apps

 iOS: https://apps.apple.com/in/app/pvz/id893677096

Match & Rescue - Unity (from scratch): Its a Match 3 game.Started the game from scratch. Worked with new GUI. Implemented level selection, animations, gameplay features, switching between scenes. Implemented matrix log for grid creation. Implemented core logics for matching objects with probability checks

Platform: Android, IOS.

Technologies Used: Unity 2D, C#.

Patch Words.: Lead the team. Worked on project deliveries and meeting deadlines. Implemented core logic of connecting the letters and UI creation

Platform: Android, IOS.

Technologies Used: Unity 2D, C#

Hoops Clash.: Worked on Leaderboard features and other social integrations. Implemented online chat features( using Photon) for internal teams in the game.

Platform: Android, IOS.

Technologies Used: Unity 2D, C#

Dragon master.: Worked on new implementations. written the algorithm for Matching in grids. Worked on social integrations.

Platform: Android, IOS.

Technologies Used: Unity 2D, C#

Match & Rescue - Started game from scratch. Implemented level selection, facebook integration, animations, scoring logic, gameplay features, social integration.

Platform: IOS.

Technologies Used: Objective-C, Cocos2D.

immortalCity(update)- integrated iOS 8 compatibility. Resolutions change for iphone 5 and ipad mini. Implemented new Hidden Object Game.

Platform: IOS.

Technologies Used: Objective-C, Cocos2D.

Rescue Angels(from scratch using physics)- Implemented physics for arrow movement,. Implemetedcollision logic, scoring logic.

Platform: IOS.

Technologies Used: Objective-C, Cocos2D,Box 2D (physics engine)

FairyTaleCity (update)- integrated iOS 8 compatibility, bug fixes. resolutions changes for iphone 5 and ipad mini.

Platform: IOS.

Technologies Used: Objective-C, Cocos2D.

Video Poker (scratch)- Implemented UI Design and Animations, gameplay logic

Platform: IOS.

Technologies Used: Objective-C, Cocos2DX.

Forest Cafe-: Implemented UI Modifications, Tutorial and Gameplay Implementations .

Platform: IOS.

Technologies Used: Objective-C, Cocos2D.

Languages

Telugu
First Language
English
Proficient (C2)
C2

Timeline

Senior Game Developer

Xansr Technologies
01.2021 - Current

Senior Game Developer

Purpletalk Inc.
01.2012 - 08.2020

Bachelor of Technology - Electronics and Communication

Keshav Memorial Institute of Technology

M.P.C - Intermediate

St.Theresa's Junior College For Women

S.S.C - Std X

St.Ann's High School
Simon Swetha Kolapudi