Accomplished Senior Game Developer with a proven track record at Xansr Technologies, adept in Unity 3D and C# Programming. Excelled in optimizing performance and mentoring junior developers, significantly enhancing project outcomes. Expertise in cross-platform development and virtual reality, ensuring cutting-edge game features and seamless user experiences. Innovative Senior Game Developer recognized for high productivity and efficient task completion. Skilled in game design, programming languages including C++ and Unity, and virtual reality development. Excel in teamwork, creative problem-solving, and communication, ensuring seamless collaboration and innovative solutions in game development projects.
Xansr Technologies . Ltd. (Jan 2021 - Present)
Designation: Senior Game developer .
TempleRun 2.: Worked on new UI/UX design.Ported the complete project from NGUI to UGUI. Developed some key features like Battlepass,limited events, etc. Worked on Creating atlas using texture packer. Worked on creating shaders. Worked on editor scripting to generate tools.
Platform: Android, IOS.
Technologies Used: Unity 3D and Unity 2D, C#
Android: https://play.google.com/store/apps/details?id=com.imangi.templerun2
iOS: https://apps.apple.com/in/app/temple-run-2/id572395608
Purpletalk India Pvt. Ltd. (Jan 2012 - Aug,2020)
ElectronicArts.Inc. (Client )
Designation: Senior Game developer .
Plants vs Zombies.: Worked at client location (EA , Hyderabad). Worked on update for new features, video ads integrations. Worked with a new EA game engine (EADP). Worked on native platforms.
Platform: Android, IOS.
Technologies Used: C++,xCode and android studio, visual studio, EA Game engine.
Android: https://play.google.com/store/search?q=Plants%20vs%20Zombies&c=apps
iOS: https://apps.apple.com/in/app/pvz/id893677096
Match & Rescue - Unity (from scratch): Its a Match 3 game.Started the game from scratch. Worked with new GUI. Implemented level selection, animations, gameplay features, switching between scenes. Implemented matrix log for grid creation. Implemented core logics for matching objects with probability checks
Platform: Android, IOS.
Technologies Used: Unity 2D, C#.
Patch Words.: Lead the team. Worked on project deliveries and meeting deadlines. Implemented core logic of connecting the letters and UI creation
Platform: Android, IOS.
Technologies Used: Unity 2D, C#
Hoops Clash.: Worked on Leaderboard features and other social integrations. Implemented online chat features( using Photon) for internal teams in the game.
Platform: Android, IOS.
Technologies Used: Unity 2D, C#
Dragon master.: Worked on new implementations. written the algorithm for Matching in grids. Worked on social integrations.
Platform: Android, IOS.
Technologies Used: Unity 2D, C#
Match & Rescue - Started game from scratch. Implemented level selection, facebook integration, animations, scoring logic, gameplay features, social integration.
Platform: IOS.
Technologies Used: Objective-C, Cocos2D.
immortalCity(update)- integrated iOS 8 compatibility. Resolutions change for iphone 5 and ipad mini. Implemented new Hidden Object Game.
Platform: IOS.
Technologies Used: Objective-C, Cocos2D.
Rescue Angels(from scratch using physics)- Implemented physics for arrow movement,. Implemetedcollision logic, scoring logic.
Platform: IOS.
Technologies Used: Objective-C, Cocos2D,Box 2D (physics engine)
FairyTaleCity (update)- integrated iOS 8 compatibility, bug fixes. resolutions changes for iphone 5 and ipad mini.
Platform: IOS.
Technologies Used: Objective-C, Cocos2D.
Video Poker (scratch)- Implemented UI Design and Animations, gameplay logic
Platform: IOS.
Technologies Used: Objective-C, Cocos2DX.
Forest Cafe-: Implemented UI Modifications, Tutorial and Gameplay Implementations .
Platform: IOS.
Technologies Used: Objective-C, Cocos2D.