

Game Producer with 15+ years of experience in game development, live operations, and production management. Proven track record of growing from 3D Artist to Associate Principal Producer, leading cross-functional teams, shipping multiple titles across mobile, VR, and console. Strong expertise in Scrum, LiveOps strategy, stakeholder management, and delivering engaging player experiences while balancing creativity, quality, and business goals.
Production & Management: Agile/Scrum, Milestone Planning, Risk Management, Stakeholder Communication
LiveOps Expertise: Event Design, Game Economy, KPI Analysis, Monetization Strategy
Game Development Tools: Unity, Unreal Engine, Autodesk Maya, Adobe Photoshop, Substance Painter, After Effects
Other: Team Leadership, Cross-functional Collaboration, Trailer & Marketing Video Production