Summary
Overview
Work History
Education
Skills
Certification
Projects
Accomplishments
Languages
Timeline
Generic

Surya Vamsi K K

Hyderabad

Summary

Game programmer with 5+ years of experience in Procedural content generation, AI systems and gameplay optimization. Proficient in Unreal and Unity engines, delivering solutions that enhance user engagement. Proven track record in streamlining workflows and meeting project milestones efficiently. Expertise in CAD model visualization and developing interactive systems, combining technical skills with creative problem-solving.

Overview

9
9
years of professional experience
1
1
Certification

Work History

Software Engineer (Unity)

Prudent
Hyderabad
09.2024 - Current
  • Engineered digital twin application utilizing CAD models alongside real-world data.
  • Created serialization and deserialization systems for 3D objects, incorporating custom metadata for increased capability.
  • Developed interactive workflows supporting real-time 3D model interactions with React-based applications, cutting processing time by 25%
  • Collaborated with cross-functional teams to gather and define requirements for new software features.

AI / Gameplay Programmer

Gamecan
Hyderabad
02.2024 - 09.2024
  • Led design and implementation of AI systems, enhancing gameplay realism.
  • Engineered multiplayer-enabled procedural content generation (PCG) systems utilizing Unreal Engine's PCG graphs, incorporating custom nodes and logic.
  • Streamlined pipelines through collaboration with designers.

Senior Game Programmer

Gameshastra
Hyderabad
05.2023 - 01.2024
  • Directed early production of client-based games, enhancing architectural frameworks to minimize rework.
  • Engineered innovative mechanics, enhancing conceptualization of three successful game pitches.
  • Enhanced internal programming systems and frameworks utilized across multiple company IPs.
  • Executed porting of outdated client games developed in C++ for Xbox and PlayStation

Senior AI Programmer

Zen Technologies
Hyderabad
06.2022 - 05.2023
  • Engineered advanced animation blueprints for humanoid characters using C++ and Blueprint, improving character responsiveness.
  • Designed workflows integrating Unreal C++ with core methodologies, enhancing project efficiency.
  • Managed project planning and team coordination, ensuring on-time delivery of AI simulation projects.

Game Programmer

Gameshastra
05.2019 - 05.2022
  • Maintained and enhanced features for live Android games, delivering reliable updates with zero downtime.
  • Developed custom editor tools to streamline workflows, saving an average of 5 hours per project.
  • Delivered unit-tested, robust solutions for in-house projects, ensuring seamless gameplay.
  • Rapidly prototyped mechanics within tight deadlines, aligning with client requirements.

Game Programmer Trainee

Playzio
Hyderabad
01.2017 - 03.2017
  • Prototyped experimental mechanics while managing academic commitments.
  • Conducted a market analysis of existing game mechanics to guide development decisions.
  • Evaluated artistic constraints to inform design, and gameplay enhancements.

Education

Bachelor of Science (Hons.) - Game Design & Development

Birmingham City University
Hyderabad, India
01.2019

Bachelor of Science - Interactive Media

Bharathiar University
Hyderabad, India
01.2019

Skills

  • Procedural content generation
  • Bug tracking and reporting
  • Unreal Engine and C
  • Unity engine and C#
  • Gameplay AI development
  • API development
  • JIRA management

Certification

Unity Technologies, 201708UCD2900

Projects

  • Project DG (Unreal) designed a C++ dungeon generator utilizing mesh instancing and DFS for procedural, theme-based dungeons, and enabled adaptable environments with interconnected pathways and diverse themes, enhancing replayability space explorer (Unity)
  • Developed a planet-sized procedural content generation (PCG) game incorporating algorithms like Quad-Tree, DFS, BFS, A*, and Marching Cubes, and created immersive ecosystems and traversal mechanics for seamless planetary exploration
  • RTS battle arrangements (Unreal), engineered AI formations that adapt to real-time data inputs, enabling strategic formations for diverse unit types, improve gameplay realism and responsiveness
  • The Pencil Runner (Unity) built an infinite runner game featuring a crayon character avoiding obstacles and managing resource depletion, and Maze Gen (HTML / CSS / JS) created a maze visualization game using DFS, blending intuitive gameplay with interactive visual feedback

Accomplishments

  • Best Project of the Year, Honored with 'Best Project of the Year' for innovative work in procedural content generation, issued by ICAT Design & Media College., 04/01/19
  • Best Project of the Year (2019), Recognized for excellence at ICAT Showcase 2019, presenting an award-winning major project., 04/01/19

Languages

English | Hindi | Telugu

Timeline

Software Engineer (Unity)

Prudent
09.2024 - Current

AI / Gameplay Programmer

Gamecan
02.2024 - 09.2024

Senior Game Programmer

Gameshastra
05.2023 - 01.2024

Senior AI Programmer

Zen Technologies
06.2022 - 05.2023

Game Programmer

Gameshastra
05.2019 - 05.2022

Game Programmer Trainee

Playzio
01.2017 - 03.2017

Bachelor of Science (Hons.) - Game Design & Development

Birmingham City University

Bachelor of Science - Interactive Media

Bharathiar University
Surya Vamsi K K