Asana
Research Intern
- Conducted in-depth research on eye response patterns in VR environments using Unity and HTC Vive Focus 3 enhancing the capabilities in creating effective virtual experiences
- Created a game object named Red Ball to help eye-track
- Developed an eye-tracking script in Unity with Wave SDK's Eye Manager to display gaze position and capture intersection coordinates in real time
- Analyzed gaze patterns to identify and quantify student engagement metrics in virtual classroom settings seeking innovative and data-driven learning solutions
- Developed and optimized VR environments tailored for educational research purposes, focusing on enhancing user experience and data collection efficiency.