Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic
Umang Jain

Umang Jain

Bhopal

Summary

A creative and driven 3D artist with over six years of experience developing high-quality characters and assets for mobile games and 3D animated cartoons. Experienced in software tools used in the industry, like 3DS Max, ZBrush, Substance Painter, and Photoshop, with actual experience working with Unreal Engine to insert assets in real time and build scenes. Skilled in creating optimized, game-ready characters with strong topology, clean UVs, and efficient texture maps tailored for mobile performance. Brings an in-depth knowledge of AAA game pipelines, character workflows, and visual standards, ensuring that the assets are both technically sound and artistically visionary.

Overview

5
5
years of professional experience

Work History

Senior Character Artist

Gameskraft
Bengaluru
01.2025 - Current
  • Developing high-quality, realistic 3D characters for mobile games, optimized for performance without any compromise on visual quality.
  • Working closely with concept artists to translate 2D designs into detailed, production-ready 3D models.
  • Working in conjunction with animators to make models rigged and deformation-ready, ensuring animation-friendly topology.
  • Sculpting, modeling, texturing, and material setup, with a strong focus on realism and efficiency.
  • Proactively contributing to character pipeline optimization and visual consistency within the game.

Sr. 3D Generalist

Composition Media
04.2024 - 01.2025
  • Company Overview: https://compositionmedia.com
  • Designed and developed characters for movies and TV
  • Collaborated with cross-functional teams: Worked closely with developers, UX/UI designers, and product managers to ensure characters align with overall project goals and technical requirements
  • Conducted user research to tailor character designs to the needs and preferences of the target audience

3D Generalist

Illiquid Labs
Hyderabad
05.2023 - 03.2024
  • Managed a team of artists in creating high-quality 3D assets for VR projects and AAA game environments.
  • Designed and textured environment assets, ensuring optimization for real-time rendering in Unreal Engine and Unity.
  • Collaborated with texture artists and level designers to ensure asset integration adhered to technical and artistic specifications.
  • Produced stylized and realistic assets with PBR workflows, using Substance Painter and Photoshop to create consistent, visually compelling textures.

Sr. 3D Artist

Carina Softlabs
Indore
04.2022 - 05.2023
  • Worked closely with clients to deliver customized 3D models and textures, meeting high-quality standards within specified timelines.
  • Developed concept boards and gathered references to establish and maintain artistic direction across multiple projects.
  • Produced models in Blender, applying real-time modeling techniques to ensure technical and visual coherence.

Executive 3D Designer

Aimstorms Advertising pvt. ltd.
12.2021 - 03.2022
  • Creation of 3D models for various Arch viz, gaining hands-on experience in modeling, texturing, and animation
  • Made 3D animation videos for Marketing campaigns

Freelance 2D artist

Strawfit
12.2019 - 04.2020
  • Utilized Adobe After Effects for motion graphics and visual effects
  • Used Premiere Pro for video editing and final compositing
  • Managed the entire project, overseeing all stages from concept to delivery

Education

Diploma - 3D Animation

MAYA ACADEMY OF ADVANCED CINEMATICS
01.2019

B.com -

BSSS
01.2016

Skills

  • ,3D modeling and texturing: expert in creating realistic 3D models, textures, and UV maps for architecture, organic objects, and props
  • Technical proficiency: strong knowledge of PBR pipelines, shaders, and real-time modeling techniques, including normal and displacement mapping
  • Software expertise: 3DS Max, MAYA, ZBrush, Substance Painter, Photoshop, Unity, and Unreal Engine
  • Game development process: familiarity with AAA game development cycles and optimization techniques
  • Team collaboration and communication: Effective in collaborating with texture artists, level designers, and other team members to achieve a cohesive artistic direction

Timeline

Senior Character Artist

Gameskraft
01.2025 - Current

Sr. 3D Generalist

Composition Media
04.2024 - 01.2025

3D Generalist

Illiquid Labs
05.2023 - 03.2024

Sr. 3D Artist

Carina Softlabs
04.2022 - 05.2023

Executive 3D Designer

Aimstorms Advertising pvt. ltd.
12.2021 - 03.2022

Freelance 2D artist

Strawfit
12.2019 - 04.2020

Diploma - 3D Animation

MAYA ACADEMY OF ADVANCED CINEMATICS

B.com -

BSSS
Umang Jain