A creative and driven 3D artist with over six years of experience developing high-quality characters and assets for mobile games and 3D animated cartoons. Experienced in software tools used in the industry, like 3DS Max, ZBrush, Substance Painter, and Photoshop, with actual experience working with Unreal Engine to insert assets in real time and build scenes. Skilled in creating optimized, game-ready characters with strong topology, clean UVs, and efficient texture maps tailored for mobile performance. Brings an in-depth knowledge of AAA game pipelines, character workflows, and visual standards, ensuring that the assets are both technically sound and artistically visionary.