Senior 3D Character Artist with 6+ years of experience specializing in stylized character creation for games, with a proven track record in realistic asset pipelines as well. Expert in the full character pipeline including sculpting, modeling, UVs, texturing, optimization, and engine implementation using Maya, ZBrush, Blender, Substance Painter, Photoshop, Unity, and Unreal Engine 5. Experienced in leading and guiding outsourcing teams, delivering clear and actionable feedback to maintain artistic vision and consistency across large content updates. Partnered with concept artists and technical teams to integrate AI-assisted concepting and Character Creator workflows, streamlining the pipeline and cutting iteration time nearly in half. Passionate about stylized art, collaborative workflows, and delivering mobile-optimized characters that align with gameplay and long-term quality standards.
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