Summary
Overview
Work History
Education
Skills
WEBSITES, PORTFOLIOS AND PROFILES
Timeline
Generic

Umang Jain

Bhopal

Summary

Senior 3D Character Artist with 6+ years of experience specializing in stylized character creation for games, with a proven track record in realistic asset pipelines as well. Expert in the full character pipeline including sculpting, modeling, UVs, texturing, optimization, and engine implementation using Maya, ZBrush, Blender, Substance Painter, Photoshop, Unity, and Unreal Engine 5. Experienced in leading and guiding outsourcing teams, delivering clear and actionable feedback to maintain artistic vision and consistency across large content updates. Partnered with concept artists and technical teams to integrate AI-assisted concepting and Character Creator workflows, streamlining the pipeline and cutting iteration time nearly in half. Passionate about stylized art, collaborative workflows, and delivering mobile-optimized characters that align with gameplay and long-term quality standards.

Overview

6
6
years of professional experience

Work History

Senior Character Artist

Gameskraft
01.2025 - Current
  • Creating realistic 3D characters for a mobile shooting game, optimized for performance and integration in Unreal Engine.
  • Implemented AI-driven workflows for character concept generation, working with concept artists to refine designs, cutting ideation time by ~50%.
  • Utilized Character Creator and custom pipelines to accelerate modeling, reducing production time while maintaining high visual quality.
  • Collaborated with Art Directors, Animators, and Technical Artists to ensure character assets aligned with gameplay requirements and technical standards.
  • Provided feedback and direction to outsourcing partners, ensuring consistency and meeting project deadlines.

Sr. 3D Generalist

Composition Media
03.2024 - 01.2025
  • Company Overview: https://compositionmedia.com
  • Led the creation of stylized characters and environments for mobile and PC games, focusing on appealing design and strong silhouette readability.
  • Directed outsourcing teams, delivering clear feedback loops that improved consistency and reduced rework.
  • Optimized workflows for stylized art pipelines in Maya, Blender, and Substance Painter, balancing visual fidelity with technical constraints.
  • Mentored junior artists, introducing stylized sculpting and texturing best practices.

3D Generalist

Illiquid Labs
05.2023 - 03.2024
  • Managed a team of artists in creating high-quality 3D assets for VR projects and AAA game environments.
  • Designed and textured environment assets, ensuring optimization for real-time rendering in Unreal Engine and Unity.
  • Collaborated with texture artists and level designers to ensure asset integration adhered to technical and artistic specifications.
  • Produced stylized and realistic assets with PBR workflows, using Substance Painter and Photoshop to create consistent, visually compelling textures.

Sr. 3D Artist

Carina Softlabs
04.2022 - 05.2023
  • Worked closely with clients to deliver customized 3D models and textures, meeting high-quality standards within specified timelines.
  • Developed concept boards and gathered references to establish and maintain artistic direction across multiple projects.
  • Produced models in Blender, applying real-time modeling techniques to ensure technical and visual coherence.

Executive 3D Designer

Aimstorms Advertising Pvt. Ltd.
12.2021 - 03.2022
  • Creation of 3D models for various Arch viz, gaining hands-on experience in modeling, texturing, and animation
  • Made 3D animation videos for Marketing campaigns
  • Here are the links to some the advertisement I worked on https://vimeo.com/699444242

https://vimeo.com/699443654

Freelance 2D Artist

Strawfit
12.2019 - 04.2020
  • Utilized Adobe After Effects for motion graphics and visual effects
  • Used Premiere Pro for video editing and final compositing
  • Managed the entire project, overseeing all stages from concept to delivery

Education

Diploma - 3D Animation

MAYA ACADEMY OF ADVANCED CINEMATICS

B.com - undefined

BSSS

Skills

  • 3D character modeling and texturing for stylized and realistic pipelines
  • Sculpting, retopology, UV mapping, baking, and texturing
  • Proficiency in Maya, ZBrush, Blender, Substance Painter, Photoshop, and 3ds Max
  • Game engine implementation in Unreal Engine 5 and Unity
  • Knowledge of PBR workflows, shaders, normal mapping, displacement mapping, and LOD optimization
  • AI-assisted workflows using MidJourney for concept ideation and Character Creator for base mesh generation, improving efficiency and reducing iteration time
  • Pipeline optimization, workflow management, and asset integration for mobile and AAA game performance
  • Experience in outsourcing and vendor management with clear feedback loops
  • Collaboration with concept artists, animators, and level designers to align art direction with technical requirements

WEBSITES, PORTFOLIOS AND PROFILES

  • Https://www.artstation.com/umangjain
  • Www.linkedin.com/in/umangjain027
  • Https://vimeo.com/699444242
  • Https://vimeo.com/953020200
  • Https://youtu.be/Y9iSOX79KOE?si=JfLepZDgwso-diZT

Timeline

Senior Character Artist

Gameskraft
01.2025 - Current

Sr. 3D Generalist

Composition Media
03.2024 - 01.2025

3D Generalist

Illiquid Labs
05.2023 - 03.2024

Sr. 3D Artist

Carina Softlabs
04.2022 - 05.2023

Executive 3D Designer

Aimstorms Advertising Pvt. Ltd.
12.2021 - 03.2022

Freelance 2D Artist

Strawfit
12.2019 - 04.2020

B.com - undefined

BSSS

Diploma - 3D Animation

MAYA ACADEMY OF ADVANCED CINEMATICS
Umang Jain