Summary
Overview
Work History
Education
Skills
Websites
Accomplishments
Software
Timeline
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Vijay  Naik

Vijay Naik

Senior Animator
Bangalore

Summary

• Successful character Animator bringing [7+] years' experience. Positive and collaborative with a solid record of Game play/ Cinematic Animation for AAA Games.

• Solid knowledge of Facial Animation, Body Mechanics, FPS Animation, Combat Animation and Third person animation Shooter.

• Have keen imagination and visualizations skills which apply that in quick illustrations to express ideas and evolve it through strong creative thought process.

• Work well under pressure and stick to strict deadlines without compromising on the production quality.

• playing Games and stream them.

  • attention to detail because the movements of characters are key elements in the gaming experience of a player.

• Knowledge of the human anatomy, physiological reactions, body language, and proportions in character concepts to

Overview

8
8
years of professional experience
4
4
years of post-secondary education

Work History

Animation Lead

HitWicket
01.2023 - 12.2023
  • Worked as in-game animator and Cinematic
    animator on (Hitwicket Game)
  • Developed and designed Cricket game locomotion for in-game animations
  • Making sure all cinematic and in-game animation
    Implemented in Unity Game Engine
  • Regularly worked with game designers and game
    programmers to implement characters and
    environment objects
  • Animations and
    personality matched desired Game play
    Animation
  • Built upon existing character animation to develop
    over new Gameplay Animation
  • Collaborated in cross-functional teams with game
    designers and programmers
  • Set and maintained high standards of Character
    Combined technical and artistic abilities to
    accomplish challenging animation objectives
  • Actively listened to Lead handled concerns quickly
    and escalated major issues to supervisor
  • Developed character animations according to
    character design and movements.

Principal Animator

Lila Games
08.2022 - 12.2022
  • Hand-Keyed and Mocap techniques to create and edit 3rd person animations that invoke emotions.
  • Develop and maintain multiple character Animation for 3rd person Shooter game.
  • Work with tech art and engineering team to establish animation pipeline and implement animations in engine.
  • Review character creation pipeline, to improve and dictate what is needed to get best performance for different platforms.
  • Drive external art partners to ensure that quality and technical requirements are being met.
  • Collaborate with art and design teams to create style of animations for key gameplay systems.
  • Collaborate with Character Art team to ensure all assets are suitable for rigging and animation.
  • Drive collaboration between engineers, character artists and tech artists to solve problems and ensure alignment.

Senior/Principal Animator

SuperGaming
12.2021 - 05.2022
  • Worked as FPS animator/Senior animator on https://www.indusgame.com/ game, responsible for developing all FPS animation on Weapons.
  • Responsible for creating all INGAME animations for in-game behavior, Handgun , Shotgun , SMG, And AR
  • Collaborate with respect to Art, Engineering and Design
  • Help define animation style and produce pre-visualizations
  • Understand game-required techniques such as blending, tagging, state machine transitions, animation blending trees, compression, etc.
  • Assist in troubleshooting animation and technical issues
  • Clearly communicate updates and concerns in timely manner to Production team to ensure project goals are met and delivered to Highest level
  • Skills: FPS · combat animation · Character Animation

Senior Character Animator

JetSynthesys Pvt. Ltd
06.2021 - 11.2021
  • Key Frame Game Play Animation and cleaning of Motion Capture Data
  • Regularly worked with game designers and game programmers to implement characters and environment objects whose animations and personality matched desired Gameplay Animation.
  • Built upon existing character animation to develop
    over new Gameplay Animation.
  • Collaborated in cross-functional teams with game designers and programmers.
  • Key Frame Game Play Animation and cleaning of Motion Capture Data.
  • Built upon existing character animation to develop over new Gameplay Animation.
  • Collaborated in cross-functional teams with game designers and programmers.
  • Skills: Autodesk Maya · Character Animation · Facial Animation, FPS

Senior Character Animator

IKA India Pvt Ltd
08.2019 - 11.2021
  • Key Frame Game Play Animation and cleaning of Motion Capture Data
  • Worked closely with design team to create immersive cinematic experiences for VR
  • Crafted compelling character performances, utilizing both keyframe and motion capture techniques
  • Integration of Animation and Blueprint implementation into Unreal Engine for Game play Mechanics
  • Reviewing and sign-off of Animator's work
  • Mentoring and support of Animation team
  • Combined technical and artistic abilities to accomplish challenging animation objectives
  • Set and maintained high standards of quality for projects
  • Maintained energy and enthusiasm in fast-paced environment
  • Quickly learned new skills and applied them to daily tasks, improving efficiency and productivity
  • Led projects and analyzed data to identify opportunities for improvement
  • Created plans and communicated deadlines to ensure projects were completed on time
  • Developed character animations according to character design and movements
  • Be patient and able to concentrate for long periods
  • As experienced Gamer myself, gaming is as much part of My artistic palette as animation
  • Generate ideas and bring them to fruition
  • Understand and convey accurate information for creating requested animation
  • Self-motivation, good communication skills, and great team-player attitude
  • Autodesk Maya, MotionBuilder, 3DS Max, Unreal Engine
  • Collaborated in cross-functional teams with game designers and programmers.

Character Animator

Technicolor India Pvt Ltd
08.2017 - 08.2019
  • Worked as Lead Animator on Red Dead Redemption 2 (ROCKSTAR PROJECT)
  • Worked as In-game Animator VR Project (Code Name - Tecla)
  • Worked as Cinematic Animator on Star link: Battle for
  • Atlas (DLC) (UBI SOFT PROJECT)
  • Worked as Senior FPS Animator on Untitled AAA FPS
  • Combined technical and artistic abilities to accomplish challenging animation objectives
  • Set and maintained high standards of quality for over 4 projects
  • Participated in continuous improvement by generating suggestions, engaging in problem- solving activities to support teamwork
  • Proved successful working within tight deadlines and fast-paced atmosphere
  • Maintained energy and enthusiasm in fast-paced environment
  • Quickly learned new skills and applied them to daily tasks, improving efficiency and productivity
  • Developed character animations according to character design and movements.

Cinematic / Gameplay Animator

Reliance Games
01.2016 - 12.2017
  • Worked as in-game animator and Cinematic animator on (WWE Mobile GAME)
  • Developed and designed combat animations, characters animations,
  • Making sure all cinematic and in-game animation Implemented in Unity Game Engine
  • Regularly worked with game designers and game programmers to implement characters and environment objects whose animations and personality matched desired Gameplay
  • Animation
  • Built upon existing character animation to develop over new Gameplay Animation
  • Collaborated in cross-functional teams with game designers and programmers
  • Set and maintained high standards of Character
  • Combined technical and artistic abilities to accomplish challenging animation objectives
  • Actively listened to Lead handled concerns quickly and escalated major issues to supervisor
  • Developed character animations according to character design and movements.

Education

Associate of Arts - Diploma in Advanced Character Animation Studies

Animationmentor.com
California
03.2010 - 07.2012

Associate of Arts - 3D Animation And Visual Effects

FrameBoxx Animation / Visual Effects - Bangalore
Bangalore
10.2008 - 07.2009

Higher Secondary Certificate - Higher Secondary Certificate Examination

S.J.V.P. College
Harihar
01.2005 - 05.2006

Skills

    Excellent working knowledge of Autodesk Maya, Motion Builder, 3Ds Max, Unreal Engine and Unity

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Accomplishments

    •Received spot award from Technicolor Gaming Department for my performance in the Character Animation for Games 2018 - 2019.

Software

Autodesk Maya, Motion Builder, 3DS Max, Unreal Engine,Unity

Timeline

Animation Lead

HitWicket
01.2023 - 12.2023

Principal Animator

Lila Games
08.2022 - 12.2022

Senior/Principal Animator

SuperGaming
12.2021 - 05.2022

Senior Character Animator

JetSynthesys Pvt. Ltd
06.2021 - 11.2021

Senior Character Animator

IKA India Pvt Ltd
08.2019 - 11.2021

Character Animator

Technicolor India Pvt Ltd
08.2017 - 08.2019

Cinematic / Gameplay Animator

Reliance Games
01.2016 - 12.2017

Associate of Arts - Diploma in Advanced Character Animation Studies

Animationmentor.com
03.2010 - 07.2012

Associate of Arts - 3D Animation And Visual Effects

FrameBoxx Animation / Visual Effects - Bangalore
10.2008 - 07.2009

Higher Secondary Certificate - Higher Secondary Certificate Examination

S.J.V.P. College
01.2005 - 05.2006
Vijay NaikSenior Animator