Talented, creative, and hardworking software engineer with expertise in C++ and Visual Studio. Proven ability to code, debug, and optimize, contributing effectively to larger Codebase.
Designed and developed plugins to import texture and materials in unreal runtime to with which are embedded with FBX file using AssImp C++ Library.
Optimized Import time and fixed the mesh and material incompatibility in Unreal Engine.
Implemented a sophisticated option menu hierarchy using C++, providing an intuitive and flexible user interface.
C
Created Space Combat Mobile Game using Unreal and C++ for mobiles with full optimizations.
Created Inventory System using linked list and unreal user widget in C++.
Implemented dynamic climbing system for in-game characters using C++.
Created Runtime Gizmo , where we can spawn gizmo inside C++ actor class and switch between cam.