Summary
Overview
Work History
Education
Skills
Portfolio Link
Software
Timeline
Hi, I’m

Vipin Bhonde

3D Artist
Nagpur

Summary

Passionate and highly skilled 3D Modeler with a strong background in innovation. A creative and enthusiastic 3D artist proficient in the latest creative tools and equipped with excellent problem-solving skills. Demonstrates the ability to work both independently and collaboratively within an animation artistic team. Eager to acquire new tools and adapt to different pipelines. A detail-oriented 3D Artist with experience in traditional painting, character and asset design, as well as object texturing. Actively seeking opportunities to contribute to the 3D industry.

Overview

3
Languages

Work History

TechXR Innovations Private Limited

3D Modelling and Texturing Artist

Job overview

  • 3D Asset Creation: Develop high-quality 3D models, textures, and animations for AR and VR applications, ensuring they meet technical and artistic standards.
  • Collaboration: Work closely with designers, developers, and other artists to integrate 3D assets seamlessly into AR and VR environments.
  • Optimization: Optimize 3D models for performance in real-time applications without compromising visual quality.
  • Prototyping and Concept Development: Participate in brainstorming sessions and create prototypes to visualize and test new AR/VR concepts.
  • Software Proficiency: Utilize industry-standard software such as Zbrush,Blender, Photoshop,Unity, and Substance Painter to create and implement 3D assets.

Gap Inc.

3D Texturing Artist

Job overview

Role and Responsibilities:

  • Develop and apply high-quality textures to 3D models of clothing for use in GAP's digital applications.
  • Collaborate with designers and developers to ensure accurate representation of fabrics, materials, and patterns.

Key Achievements:

  • Successfully created realistic and detailed textures that enhanced the visual appeal and user experience of the clothing app.
  • Played a crucial role in the development of a streamlined workflow for integrating 3D textures into the app, reducing production time.

Skills and Tools:

  • Proficient in industry-standard texturing software such as Substance Painter, Adobe Photoshop, and ZBrush.
  • Strong understanding of material properties and UV mapping techniques.
  • Impact on the Company: Contributed to the enhancement of GAP's digital presence by delivering visually compelling and realistic clothing textures.
    Improved customer engagement and satisfaction through more lifelike and interactive digital clothing representations.
    Helped position GAP as an innovator in the use of 3D technology within the fashion industry.

Hyper Infinite Games & Entertainment Pvt. Ltd.

3D Texturing Artist

Job overview

  • Developed and applied detailed textures for a variety of 3D models used in video games and entertainment projects.
  • Collaborated with modelers, animators, and other artists to ensure textures matched the artistic vision and technical requirements of the projects.
  • Utilized industry-standard software such as Adobe Photoshop, Substance Painter, and ZBrush to create high-quality textures.
  • Implemented UV mapping techniques to ensure efficient and seamless texture application.
  • Worked closely with the art director to maintain consistent style and quality across all textured assets.
  • Optimized textures for performance without compromising visual fidelity, ensuring smooth performance across different platforms.

Education

ZArt Online Master Class
Delhi, India

from Game Character Art Course
2023

Reliance Education - Pune - M.G Road
Pune, India

from 3D Art
04.2001

Central India School of Fine Arts
Nagpur, India

Bachelor of Arts from Painting
04.2001

MAAC,Nagpur(Maya Academy of Advanced Cinematics )
Nagpur, India

from Advanced Program in 3D Animation
2015

Skills

Modeling and Sculpting: Proficient in creating detailed 3D character models and sculpts using software like Blender, ZBrush, and Maya

Texturing: Skilled in texturing techniques, including UV mapping, painting, and material creation using tools such as Substance Painter and Photoshop

Topology Optimization: Expertise in optimizing character models for performance without sacrificing visual quality, ensuring efficient rendering in real-time engines

High and Low Poly Modeling: Capable of creating both high-resolution models for cinematic scenes and low-poly models for real-time applications

PBR Workflow: Proficient in Physically Based Rendering (PBR) techniques to achieve realistic and consistent textures and materials across different lighting conditions

Anatomy Knowledge: Strong understanding of human and animal anatomy to create accurate and realistic character proportions and details

Software Proficiency: Extensive experience with industry-standard software such as Autodesk Maya, 3ds Max, Blender, ZBrush, Substance Painter, and Adobe Photoshop

Game Engine Integration: Familiar with importing and integrating characters into game engines like Unreal Engine and Unity, including handling animations and shaders

Problem-Solving: Strong problem-solving skills to troubleshoot and resolve technical issues related to character modeling and rigging

Attention to Detail: Keen eye for detail to ensure characters are visually appealing and meet the high standards of the game industry

Adaptability: Ability to adapt to new tools, technologies, and workflows as the industry evolves

Portfolio Link

  • Artstation:vipinbhonde@artstation.com
  • Youtube:https://youtu.be/R451_yjFF-w
  • Sketchfab:https://sketchfab.com/Vipin_bhonde92

Software

ZBrush

Blender

Substance 3D Painter

Marmoset Toolbag

TopoGun

Photoshop

Timeline

Reliance Education - Pune - M.G Road

from 3D Art
04.2001

Central India School of Fine Arts

Bachelor of Arts from Painting
04.2001

3D Modelling and Texturing Artist

TechXR Innovations Private Limited

3D Texturing Artist

Gap Inc.

3D Texturing Artist

Hyper Infinite Games & Entertainment Pvt. Ltd.

ZArt Online Master Class

from Game Character Art Course

MAAC,Nagpur(Maya Academy of Advanced Cinematics )

from Advanced Program in 3D Animation
Vipin Bhonde3D Artist