Experienced game developer specializing in Unreal Engine 4 and 5, with a strong background in developing and optimizing games across PC, mobile, and console platforms including PS5, Xbox Series X, and Nintendo Switch. Skilled in C++ and Blueprints to create gameplay systems, AI behaviors, UI, and VR training simulations. Proven ability to collaborate with multidisciplinary teams to deliver polished, high-performance games and immersive user experiences. Committed to writing clean, maintainable code and continuously improving game quality through rigorous testing and optimization.
• Designed and developed VR training simulations for industrial safety, real estate walkthrough, and corporate training.
• Built interactive VR experiences optimized for Meta Quest.
• Implemented teleportation, dynamic interactions, and scene logic using Blueprints and C++.
• Optimized performance and user comfort.
• Collaborated with 3D artists and instructional designers.
• Developed PC games using Unreal Engine 4/5 with C++.
• Implemented gameplay systems, AI, UI via C++ and Blueprints.
• Participated in prototyping, level design, and deployment.
• Maintained clean, maintainable code.
• Built full-stack web applications using Node.js, MongoDB, Next.js, and React.js.
• Designed REST APIs and frontend components.
• Managed authentication, dashboards, and data visualization.
• Delivered production-ready solutions.
• Completed backend development internship focused on Node.js.
• Learned REST API design, middleware, and database operations.
• Contributed to small backend features and team projects.
Game Development
Unreal Engine 4 & 5
C & Blueprints
Platforms (Mobile,PC, PS5, Xbox, Switch)
Performance Optimization
VR Interaction Systems
Git
Jira
Team Collaboration
Problem Solving