Summary
Overview
Work History
Projects
Skills
Education
Websites
Languages
Timeline
Hi, I’m

WAJIDA M TAMBOLI

Dharwad
WAJIDA M TAMBOLI

Summary

A results-driven AR/VR Developer with a proven expertise of creating cutting-edge and immersive digital experiences. Proficient in programming languages such as C# and C++, coupled with expertise in utilizing Unity and Unreal Engine for the development of interactive AR and VR applications. Possesses a solid expertise in 3D modelling and animation, bringing creative designs to life, collaborating seamlessly with cross-functional teams of designers and artists.

Overview

2
years of professional experience

Work History

Abhyudyaya Techno Solutions Pvt. Ltd
Hubli

Junior Software Developer
02.2024 - Current

Job overview

  • Developed immersive applications for Meta Quest 3 using Unity and XR Interaction Toolkit
  • Integrated hand tracking, passthrough, and spatial anchors to enhance the mixed reality experience.
  • Designed and implemented interactive 3D user interfaces for industrial and educational simulations
  • Optimized application performance for standalone XR headsets, achieving smooth frame rates
  • Collaborated in agile teams to debug, test, and deploy feature-rich XR modules
  • Worked with C# to create modular, scalable scripts for object interactions and environment logic
  • Contributed to UI/UX decisions to improve usability and immersion in virtual spaces
  • Prototyped and deployed XR training simulations using Unity for the Meta Quest 3 platform and Mobile app
  • Built custom interaction systems using raycasting, grab interactors, and socket-based logic
  • Implemented AR marker and plane tracking using AR Foundation for hybrid experiences
  • Led integration of Digital Twin concepts by mapping real-time sensor data to virtual models
  • Documented workflows and created reusable templates for rapid development of future XR apps
  • Explored experimental Unity features like URP, Shader Graph, and OpenXR pipeline for optimization

Projects

1. VR Simulation for Lathe Machine Operation

  • Developed an immersive VR training experience for operating a lathe machine using Unity and Meta Quest 3.
  • Designed an industrial 3D workshop environment featuring accurate lathe machine models and safety gear.
  • Programmed lathe operation logic (spindle rotation, tool movement, cutting depth, and feed rate) using C#.
  • Implemented real-time hand tracking and interaction for tool positioning, safety checks, and material handling.
  • Simulated emergency stop functions, tool wear effects, and component measurements for training accuracy.
  • Reduced the need for physical lathe practice by 55% by enabling repeatable, risk-free VR sessions.
  • Leveraged XR Interaction Toolkit and Shader Graph to achieve high realism and procedural feedback.

2. MR Smart Agriculture (IoT Based Digital Twin)

  • Created a Mixed Reality prototype to visualize precision agriculture systems and smart farming tools.
  • Displayed live environmental data such as soil moisture, temperature, NPK, Ph, Conductivity values.
  • Built interactive crop monitoring dashboards using Unity UI in MR space .
  • Simulated irrigation spraying and Fogger with realistic animations, physics and real time control over motor.
  • Promoted awareness of technology-driven sustainable farming practices.

3. MR Home Automation (IoT Based Digital Twin)

  • Developed a Mixed Reality application showcasing smart home automation features using Unity and Meta Quest 3.
  • Enabled real-time control of virtual / real devices like lights, fans, and other using Virtual UI Buttons.
  • Simulated IoT device communication in a 3D smart home environment using event-driven scripts.
  • Utilized scene understanding and passthrough to blend physical and digital home interfaces.
  • Demonstrated the potential of MR in smart living and energy-efficient control system.

4. VR Simulation for Plumbing Installation and Maintenance

  • Designed a hands-on VR training module for plumbing tasks using Unity and Meta Quest 3.
  • Created realistic bathroom and kitchen environments with interactive pipes, valves, taps, and fittings.
  • Programmed flow dynamics, leak detection, and water pressure logic using C# in Unity.
  • Enabled tool-based interactions such as wrench rotation, pipe fitting, and tap operation with hand tracking.
  • Integrated step-by-step plumbing scenarios including pipe cutting, thread sealing, and system testing.
  • Reduced material waste and rework by 50% by allowing repeated virtual practice in a safe environment.
  • Used XR Interaction Toolkit, Shader Graph, and particle systems to simulate water flow and leak effects.

5. VR BrickLaying

  • Developed a VR simulation to train users in proper bricklaying techniques and alignment practices.
  • Created realistic hand-based interactions for picking and placing bricks with correct orientation.
  • Simulated mortar application and alignment verification using trigger zones.
  • Included step-by-step tutorials and scoring system to assess construction accuracy.
  • Targeted for vocational training institutes to teach construction skills safely in VR.

6. AR - AR Studio Mobile App

  • Developed an AR-based application for industrial robot layout visualization and simulation validation in real-world environments.
  • Enabled users to place, view, and interact with 3D robot models in physical spaces using AR Foundation.
  • Supported layout validation by overlaying simulated robot cells onto factory floors for spatial planning.
  • Implemented model placement, scaling, and rotation controls for accurate environment alignment.
  • Aimed to reduce physical prototyping costs and improve decision-making speed for industrial automation projects.

7.  VR Simulation for Factory Robotic Arm Operation

  • Built an immersive VR environment simulating robotic arm operations in a smart factory setup using Unity and Meta Quest 3.
  • Modeled a realistic industrial workspace with conveyor belts, robotic arms, and workstations.
  • Programmed robotic arm movements (pick-and-place, welding, sorting) with inverse kinematics in C#.
  • Integrated XR hand tracking and UI controls to simulate manual overrides and task programming.
  • Enabled real-time feedback on joint angles, speed, and safety zones to train precision handling.
  • Improved operator readiness and safety compliance by 65% by reducing dependency on real machinery.
  • Utilized XR Interaction Toolkit, Unity Timeline, and animation rigging for realistic robotic behavior.

Skills

  • C# (Unity)
  • AR/VR Frameworks
  • ARKit and ARCore
  • 3D Modelling and Animation
  • UI/UX design
  • Spatial Computing
  • Gesture and Motion Tracking
  • Cross-Platform Development
  • Hardware Integration
  • AWS Cloud
  • C
  • C#
  • IBM Cloud IoT
  • Java
  • Python
  • Unity
  • Augmented Reality
  • Virtual Reality
  • Mixed Reality

Education

KLS Vishwanathrao Deshpande Institute of Technology

Bachelor of Electronics and Communication Engineering
06.2022

JSS Shri Manjunatheswara IND.P.U Science and Commerce College

Senior Secondary

Pavan English Medium High School

Secondary

Languages

English
Upper intermediate (B2)
Hindi
Bilingual or Proficient (C2)
Kannada
Upper intermediate (B2)
Arabic
Upper intermediate (B2)

Timeline

Junior Software Developer

Abhyudyaya Techno Solutions Pvt. Ltd
02.2024 - Current

KLS Vishwanathrao Deshpande Institute of Technology

Bachelor of Electronics and Communication Engineering

JSS Shri Manjunatheswara IND.P.U Science and Commerce College

Senior Secondary

Pavan English Medium High School

Secondary
WAJIDA M TAMBOLI