Unreal Engine


FX Artist with production experience in Houdini-based fluid, particle, and rigid body simulations. Strong understanding of procedural workflows, simulation optimization, and clean node architecture. Experienced in delivering production-ready FX assets and integrating simulations into Unreal Engine pipelines.
Focused on efficiency, scalability, and physically believable results.

Unreal Engine
Houdini
3Ds max
Nuke
Adobe After effect
Adobe Photoshop
Marvelous Designer
Adobe Illustrator
Adobe premiere Pro