Summary
Overview
Work History
Education
Skills
Additional Information
Hobbies
Timeline
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ANANYA SHARMA

Student

Summary

To seek and maintain full-time position that offers professional challenges utilizing interpersonal skills, excellent time management and problem-solving skills. Hardworking and passionate job seeker with strong organizational skills eager to secure entry-level Game Developer position. Ready to help team achieve company goals. Organized and dependable candidate successful at managing multiple priorities with a positive attitude. Willingness to take on added responsibilities to meet team goals.

Overview

5
5
years of post-secondary education
3
3
Languages

Work History

Graduate Intern

Rajasthan Rajya Vidyut Prasaran Nigam, RRVPNL
Jaipur
05.2022 - 07.2022
  • Maintained laboratory operations, updating and revising standardized operating procedures and reordering raw materials and supplies to sustain experiments and workflow.
  • Worked on Electrical machines, studying Transformers, SCADA,SAP, Site Management.

Education

B.Tech - Electrical & Electronics Engineering

BIT, Mesra
Mersa,Jharkhand
08.2019 - Current

12th - Science Education

Gyan Bharati School
Saket, New Delhi
03.2018 - 03.2019

10th -

Gyan Bharati School
Saket, New Delhi
03.2016 - 03.2017

Skills

    C#

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Additional Information

Projects:


1) A Game About Colors:

This game was a platformer in which the player had to jump to different platforms having bubbles of color to make the platforms of that color disappear. The player was constantly being chased by enemies that spawned randomly and were smart enough to detect where to jump and how to follow the player.

2) Autonomously Moving Agents In this project, an agent was coded in c# to have a brain of its own. Evading, hiding, fleeing, seeking, pursuing, and complex behaviors by combining several steering behaviors with simple geometric conditions to produce complex behaviors.

3) Crowd Simulation In this project, many agents were coded to simulate crowd behavior. These agents were coded to avoid each other, and move as one, fleeing and flocking.

4) NPC using Finite State Machines In this project a non playable character was coded to construct an AI behavioural algorithm called finite state Machine.

Hobbies

  • Reading
  • Cooking
  • Being Physically Active


Timeline

Graduate Intern

Rajasthan Rajya Vidyut Prasaran Nigam, RRVPNL
05.2022 - 07.2022

B.Tech - Electrical & Electronics Engineering

BIT, Mesra
08.2019 - Current

12th - Science Education

Gyan Bharati School
03.2018 - 03.2019

10th -

Gyan Bharati School
03.2016 - 03.2017
ANANYA SHARMAStudent