Unreal Engine Developer with 5+ years of experience in creating single-player and multiplayer games. Expertise in gameplay programming, multiplayer systems, and advanced AI behaviors. Proficient in prototyping core systems and optimizing networking logic to enhance game performance.
My Experience spans across various genres, including first-person and third-person PvP shooters, spaceship PvP games, and medieval souls-like combat games.
Overview
6
6
years of professional experience
Work History
Unreal Engine Game Developer
Striker Games (Search For Animera)
Remote
05.2023 - 06.2025
Developed a competitive third-person space shooter featuring free-for-all and Capture-the-Flag modes.
Implemented ship abilities (shield, double-damage rounds, teleport, boost), all fully replicated for PvP.
Built competitive matchmaking and session orchestration using Redpoint EOS plugin, leveraging Kubernetes and Docker for dynamic session scaling.
Integrated Redpoint’s matchmaking plugin to streamline player pairing and match creation, ensuring low-latency session setup.
Integrated Redpoint’s friends & party systems and achievements tied to multiplayer events.
Integrated blockchain wallet plugin to embed a Metamask-like in-game wallet: enabled real crypto transactions (send/receive) and NFT unlocks from inside the game.
Designed and implemented menu, settings, store, and customization UIs: players can purchase and upgrade ship modules (shields, engines, weapons) and equip them for unique loadouts.
Designed and implemented player ranking and leveling system: tracked competitive RR metrics and player progression.
Integrated game-to-web API workflows: consumed backend APIs to persist player stats and rankings in external databases.
Developed a shared quest system and mini-game frameworks supporting multiple players.
Unreal Engine Game Developer
CEDEN NETWORK (Rocket Monsters)
Remote
06.2022 - 05.2023
Rocket Monsters, a third-person PvP shooter NFT game featuring diverse weapons and team-based modes.
Engineered a fully replicated 3rd-person shooting framework supporting Capture-the-Flag, Free-for-All, and Team Deathmatch.
Developed multiple weapons like Rifle, SMG, Pistol, Grenade Launcher, etc.
Worked on UI, menu, and settings flows.
Set up dedicated server builds using Unreal Engine source, deployed hosting infrastructure, and implemented join/hosting logic for live matches.
Utilized PostgreSQL and pgAdmin to manage persistent game data, ensuring player profiles and match stats were stored reliably.
Created a replicated character selection system and seamless settings management.
Integrated Elixir Launcher SDK for wallet-based authentication: fetched player NFTs from launcher, granted in-game character access.
Unreal Engine Game Developer
LeapN
Remote
01.2022 - 06.2022
First multiplayer project: Developed an NFT-based social world for users to join, chat, engage in sword combat, and play mini-games.
Engineered replicated jetpacks for dynamic vertical movement.
Built a real-time chat system and in-game cinematics.
Assisted in level design to create engaging spaces for player interaction.
Unreal Engine Game Developer
Dying Worlds
Remote
04.2019 - 12.2021
Developed game mechanics and core gameplay features.
Built dungeon-crawler mechanics with cinematic intro, motion warping parkour, and save systems.
Developed boss combat logic, level traversal puzzles, and reactive AI design.