Summary
Overview
Work History
Education
Skills
Websites
Timeline
Generic

Hemanth Kathiresan

Unreal Engine Developer
Bengaluru

Summary

Unreal Engine developer with 2.5+ years delivering shipped multiplayer games on iOS/Android at fast-paced startups like GAMASOME (UE5, Web3 systems). Expertise in backend integration (PlayFab login/friends/matchmaking, EOS, AWS S3) and cross-platform optimization for live titles with real players. Led full-cycle development, coordinated small teams (5-10 people), and executed on tight deadlines for production-ready features in Kingdom Collide Mobile

Overview

3
3
years of professional experience

Work History

Unreal Engine Developer - Mobile Web3 Game

GAMASOME
09.2025 - Current
  • Developing Web3-integrated systems and core gameplay functionality using Unreal Engine 5.
  • Designing and maintaining efficient code architecture and flow to ensure stability and scalability.
  • Performing regular code quality checks, debugging, and maintaining consistent behavior across builds.
  • Building and testing for iOS and Android, ensuring cross-platform compatibility across various mobile devices.
  • Optimizing performance and frame rates for smooth gameplay experiences.
  • Collaborating with artists and designers to integrate animations, assets, and visual effects seamlessly.
  • Worked closely with clients to gather requirements and translate them into technical specifications for implementation.
  • Continuously updated skills through training courses, workshops, and self-study—staying current on industry trends and emerging technologies.

Unreal Engine Developer & Technical Project Manager

Zorba Studios
09.2024 - 09.2025
  • Led the end-to-end development and release of 'Destination Fury' on Google Play and the Apple App Store.
  • Managed the technical migration of the project from Unity to Unreal Engine, significantly enhancing visual fidelity and performance.
  • Supervised the development lifecycle as a Senior Lead, mentoring junior developers, and overseeing code quality and architecture.
  • Designed and implemented core gameplay systems, including combat mechanics, player progression, and environmental interactions.
  • Optimized game performance for mobile platforms, ensuring stability and compatibility across a wide range of Android and iOS devices.
  • Spearheaded internal R&D projects, developing first-person shooter (FPS) prototypes to test new mechanics and expand the studio’s portfolio.
  • Participated in regular code reviews, ensuring high-quality standards were consistently met across all development efforts.
  • Adapted quickly to new technologies and programming languages, enhancing overall team productivity.
  • Scrum, ClickUp, Jira, Trello, Slack workflow.

XR Unreal Developer

WS DigiTech
07.2024 - 09.2024

VR Lab Environment for Professional Practice Project

Developed an immersive virtual reality lab environment using Unreal Engine for Meta Quest 3, enabling professionals to simulate, practice, and refine real-world workflows safely and interactively. Focused on realistic physics, modular interactions, and optimized performance for standalone headsets. Integrated XR input systems for hand tracking, locomotion, and spatial interaction, to enhance user immersion. Collaborated with a multidisciplinary team to implement interactive 3D assets, lighting design, and responsive UI for a seamless training experience.

Unreal Engine Developer

Ignicion Games
05.2024 - 07.2024
  • Unreal Engine Mobile Game Developer at Ignicion Games, leading gameplay design and technical development.
  • Specialized in porting games from Unity to Unreal Engine, with enhanced performance and visuals.
  • Developing Web3-integrated systems and core gameplay functionality using Unreal Engine 5.
  • Overseeing code architecture, maintaining efficient flow, and ensuring scalability across projects.
  • Performing thorough code quality checks, debugging, and ensuring consistent behavior across builds.
  • Building and testing for iOS and Android, ensuring cross-platform compatibility across a wide range of devices.
  • Working as an FX and 3D artist, bridging creative visuals into Unreal Engine as a multi-skilled technical artist.
  • Optimizing performance and frame rates for a smooth, responsive gameplay experience.
  • Collaborating with cross-functional teams of artists, designers, and developers to deliver high-quality game experiences.
  • Reduced development time by creating reusable code libraries for future projects.
  • Conducted thorough code reviews to ensure adherence to coding standards and best practices.

Unreal Engine Developer

SILVERGLINT GAMING LTD
03.2024 - 05.2024
  • Engineered secure login systems with PlayFab entity authentication in Unreal Engine Blueprints for seamless user onboarding.
  • Built cross-platform friends and social features via PlayFab Party OSS, enabling invites and real-time communication.
    Implemented efficient matchmaking queues and ticket-based player pairing for multiplayer mobile sessions.
  • Integrated PlayFab services for dedicated servers, optimizing low-latency connections in Kingdoms Collide Mobile.
  • Contributed to multiplayer backend stability, supporting scalable real-time strategy gameplay in production.
  • Updated old code bases to modern development standards, improving functionality.
  • Participated in software field testing to verify performance of developed projects.

Unreal Engine Developer

Ocean Interaction
06.2023 - 03.2024
  • At Ocean Interaction, I was a Gameplay Programmer and Designer, heavily involved in Unreal Engine projects with C++ and Blueprints. I worked on various game genres, like top-down shooters, FPS, TPS, and endless runners.
  • I also released code plugins on the Unreal Engine marketplace, showcasing my skills.
  • As a key member of an indie studio, I embraced different roles with adaptability, and a focus on quality gaming experiences.
  • Designed customized solutions for proposals to potential customers.
  • Developed software for desktop and mobile operating systems.

Education

Diploma in Game Design And Development - Unreal Engine Development

VELS University
Chennai, India
04.2001 -

Skills

  • Client Project Delivery
  • Programming
  • Problem-solving
  • Team collaboration
  • API integration
  • Product development
  • Requirements gathering
  • Software development
  • 3D Generalist
  • Unreal Artist

Timeline

Unreal Engine Developer - Mobile Web3 Game

GAMASOME
09.2025 - Current

Unreal Engine Developer & Technical Project Manager

Zorba Studios
09.2024 - 09.2025

XR Unreal Developer

WS DigiTech
07.2024 - 09.2024

Unreal Engine Developer

Ignicion Games
05.2024 - 07.2024

Unreal Engine Developer

SILVERGLINT GAMING LTD
03.2024 - 05.2024

Unreal Engine Developer

Ocean Interaction
06.2023 - 03.2024

Diploma in Game Design And Development - Unreal Engine Development

VELS University
04.2001 -
Hemanth KathiresanUnreal Engine Developer