Autodesk Maya


Dynamic Senior Technical Animator and Rigger with over 10 years of experience in the animation industry, specializing in rigging diverse character models, including biped, quadruped, cartoony, realistic, mechanical, and gaming assets. Recognized for exceptional communication skills and a strong ability to coordinate complex projects effectively. Proficient in MEL and Python scripting within Maya, enhancing workflow efficiency and animation quality. Expertise in Unreal Engine 5.4/5.5 Modular Control Rig further complements a robust technical skill set, driving innovative solutions in animation production.
Autodesk Maya: Rigging, Skinning, Blend Shapes, Facial Rigging
Unreal Engine: Modular Control Rig 54/55,
Blender: Rigging Setup
Scripting: Mel, Python (Maya)
Rigging Tools: Advance Skeleton, CDK setup, mGear
Rigging Tools: Mgear
Grand Theft Auto VI — Worked on character garments, skinning, rig validation, and engine integration workflows. Successfully delivered the project within production deadlines.
Receiving the Samaritan Award At TransPerfect Games 2026
Best logo design Award in
Inter center competitions 2014
Creative minds Zonal competition
Frist prize in Cartooning 2014
Creative minds Zonal competition
Third prize in Cartooning 2013
Autodesk Maya
Autodesk 3ds Max
Autodesk Motion Builder
Unreal Engine
Blender
Adobe Photoshop
Adobe illustrator
Adobe After Effects