Software Development Intern
- Developed a C++ client for a Simulation Server to illustrate an agricultural environment.
- Designed and implemented critical classes to simulate various environmental elements.
- Utilized Remote Procedure Calls (RPC) to invoke server-side functions effectively.
- Employed MessagePack for efficient serialization and deserialization of complex Data Structures.
- Engineered functionalities to control the simulation vehicle programmatically, enabling precise movability and automation.
- Developed features to spawn crops and both static and procedural meshes, adding layers of complexity and detail to the simulation.