Summary
Overview
Work History
Education
Skills
Honorsandawards
Othertools
Training
Timeline
Generic

Pavankumar Talluri

Hyderabad

Summary

2+ Years of experience as a C/C++ developer. Back-porting and Bug fixing on various platforms such as Linux, Windows, Mac and looking out for a challenging position that allows me to contribute my skills and abilities for personal and organizational betterment. Widely experienced in Maintenance Business Process, supervision, training and skills transfer. Good communication skills, interpersonal skills, self-motivated, quick learner, team player.

Overview

2
2
years of professional experience

Work History

ASSOCIATE CONSULTANT

RYTHMOS
02.2022 - Current
  • Client: Unity 3D
  • Project: Unity
  • Domain: Game Development
  • Role: C++ developer.

UNITY BACKPORTING

02.2022 - 07.2022
  • TEAM: 10 | ROLE: C++ DEVELOPER | LANGUAGES: C++ | IDE: VISUAL STUDIO 2019
  • Back-ported the bug fixes to all supported versions of Unity LTS versions, from the latest to the oldest
  • Pulling, managing, building and running the customer's projects
  • Designed, coded, implemented, and tested new features and modules for the derivatives' system as part of an Agile team
  • Identify, investigate, and resolve issues reported by Unity users or the testing team
  • Write integration/editor/native tests to cover the bug and verify if locally before and after fix
  • Strong interpersonal and communication skills, fostering positive and productive work environments.

UNITY EDITOR AND BUG FIXES

08.2022 - 05.2024
  • Team: 10 | Role: C++ Developer | Language: C++ | IDE: Visual Studio 2022
  • Proficiently coded in C/C++, specializing in Windows modules and Serialization
  • Led the development of a solution/product using C++
  • I have actively worked on many features and customer success as a part of Unity modules such as Audio, Video, AR/VR, Serialization, text, asset database, windows and 2D/3D game objects
  • Worked as a member of Product Excellence, as part of which analyzed and identified issue patterns in hot areas and fixed critical systemic bugs
  • In the current development stream, I have to collaborate with the onsite R&D engineers to discuss the feasible and apt fix for the bug in a particular version
  • We also have to cover the regressions with appropriate test cases to ensure that it does not break in the future
  • Proficient in rapid issue identification, debugging, and resolution
  • Integrating automated test cases using various testing frameworks such as NUnit, UnitTest++
  • Revamped and improved ImGui container to effectively manage and showcase extensive shader data within Unity Editor's inspector.

Education

M. Tech - Computer engineering

NIT KURUKSHETRA
12.2020

Skills

  • Programming: C/C
  • Python(Basic)
  • Backporting and bug fixing: Unity cases
  • Operating systems: Linux, Windows, Mac, Android
  • Tools: Visual Studio, Jira, Slack, Hoarder, Observer, GitHub, Unity Editor, Git-Desktop, Visual Studio, Merge tool

Honorsandawards

  • Received client recognition for exceptional bug fixing and automated testing contributions
  • Won Mountain Mover award from team for Unity Backporting

Othertools

  • Slack: Actively Interacted with Unity developers using slack for fixing the Bugs
  • Katana: Verified the Test cases by running the commits in Katana for all platforms
  • GitHub: Store, manage, and track changes to test case code efficiently
  • Unity Jira: Adding comments with solutions for existing Jira tickets to Unity customers
  • Hoarder/Observer: To validate test case performance across multiple platforms

Training

  • Completed L1 training in C++, C# and Unity Backporting
  • Completed a DS & Algorithms certification in Code Blocks

Timeline

UNITY EDITOR AND BUG FIXES

08.2022 - 05.2024

ASSOCIATE CONSULTANT

RYTHMOS
02.2022 - Current

UNITY BACKPORTING

02.2022 - 07.2022

M. Tech - Computer engineering

NIT KURUKSHETRA
Pavankumar Talluri