Cricket sport
Seasoned software development professional with 18+ years of experience, including 5+ years as a Cloud Solution Architect leveraging AWS for application development, monitoring, and data migration. Expert in designing and deploying cloud infrastructure, managing vendors and teams, and driving projects from start to finish.
Proven ability to gather business requirements and ensure seamless project execution. Over 10 years of experience in scalable web applications and portals, with 6+ years in rich media.
Specialized in developing ad units for various device sizes and building video encoding systems and players. Strong background in basic game development and cross-mobile platform web applications. Skilled in creating scalable APIs and SDKs with a track record in RTB systems.
Recognized for leadership, mentoring, and excellent communication skills. Dedicated to streamlining operations, reducing costs, and enhancing efficiency through sound decision-making.
AWS Certified Solution Architect
Cricket sport
AI/ML
Software Engineering
SciFi Movies
INSERTION OF ADVERTISING IN A LIVE VIDEO STREAM (#PCT/US2011/033732),
https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2011139622,
As a member of the development team, I contributed to a solution designed to ingest video advertisements into live video streams during the 2011 Cricket World Cup. This real-time video stream production system comprised two main components:
The advertising controller features a user interface enabling an operator to incorporate advertising impression data from an advertising server into a modified video stream, which is then delivered to a media player client for display.
AWS Cloud services
NodeJS
ReactJS
MySQL
VSCode
JavaScript
JAVA
INSERTION OF ADVERTISING IN A LIVE VIDEO STREAM (#PCT/US2011/033732):
https://patentscope.wipo.int/search/en/detail.jsf?docId=WO2011139622
As a member of the development team, I contributed to a solution designed to ingest video advertisements into live video streams during the 2011 Cricket World Cup. This real-time video stream production system comprised two main components:
(a) An advertising insertion server that receives the live video stream over a wide area network.
(b) An advertising controller that receives the video stream from the advertising insertion server.
The advertising controller features a user interface enabling an operator to incorporate advertising impression data from an advertising server into a modified video stream, which is then delivered to a media player client for display.