Accomplished Rigging Lead with over 18+ years of experience in the animation industry, renowned for creating high-quality, production-ready rigs for feature films, television, and video games. Expert in both character and mechanical rigging, with a strong proficiency in industry-standard software such as Maya and Blender. Demonstrated ability to develop advanced rigging systems and tools that enhance workflow efficiency and animation performance. Proven leadership in managing and mentoring rigging teams, fostering a collaborative environment, and ensuring seamless integration with modeling, animation, and VFX departments. Adept at solving complex technical challenges, with a deep understanding of anatomy, motion, and deformation techniques. Consistently recognized for delivering innovative rigging solutions that drive project success and exceed production goals.