
Detail-oriented and highly creative graduate with a fervent passion for 3D modeling and texturing using Autodesk Maya. Actively seeking an entry-level position in a dynamic organization to contribute to captivating 3D projects. Eager to further develop my skills in a collaborative and innovative environment.
Technical Skills: Proficient in industry-standard software like Maya, Substance painter & Zbrush
Knowledge of UV mapping, lighting, rendering methods
Capable of producing 3D models, textures, and renderings of the highest caliber
Ability to create both high and low poly models as per project requirements
Software: 3D Modeling & Texturing & Rendering: Autodesk Maya, Adobe Substance painter, Marmoset Toolbag, Zbrush & Rizom
2D Graphics: Basic of Adobe Photoshop
Strong artistic and design sensibilities