

Experienced 3D specialist and solutions architect with over 20 years of expertise in computer graphics, digital twins, and immersive technologies. Skilled in understanding and designing collaboration-centric 3D content creation workflows for interactive 3D applications. Proven ability to drive innovation across industries such as automotive, retail, AEC, and M&E. Adept at guiding customer adoption of cutting-edge GPU technologies, architecting digital twin solutions, and managing complex 3D content pipelines.
Involved in development of 3D Digital Twin solution of a retail store, including the representation of crowd flow.
Organized and led a Game-Jam event at organizational level.
Directed immersive experiences and portfolio management of innovation to represent organizational though leadership
Some of the major immersive platforms showcased more than year
Omniverse and USD Expertise: Extensive experience with USD for 3D content pipelines, including Apple store crowd visualization and Plano Team’s pipeline transformation
3D Engines & Graphics: Strong proficiency with Unreal Engine, Unity, OpenGL, OpenGL-ES, and ray tracing technologies
Digital Twin Architecture: Leadership in developing digital twins for multiple industries, including manufacturing and smart infrastructure
Deep Learning and AI: Integration of AI in 3D environments for crowd monitoring and immersive simulation
DCC Tools Mastery: Hands-on experience with 3ds Max, Maya, Revit, Blender, and Substance for 3D content creation
Pipeline Development: Proven ability in setting up production pipelines for 3D animation, real-time graphics, and game environments
Technical Leadership: Leading innovation projects, from game-jams to complex immersive demos and point cloud-based visualizations
Platform & Hardware Integration: Skilled in setting up and optimizing GPU workstations, servers, and clusters for enterprise use